166 lines
5.2 KiB
Java
166 lines
5.2 KiB
Java
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package com.droidquest.levels;
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import java.awt.Color;
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import com.droidquest.Room;
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import com.droidquest.RoomDisplay;
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import com.droidquest.avatars.GameCursor;
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import com.droidquest.avatars.HelpCam;
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import com.droidquest.avatars.Remote;
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import com.droidquest.avatars.SolderingPen;
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import com.droidquest.decorations.Arrow;
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import com.droidquest.items.EndAnimation;
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import com.droidquest.materials.Lock;
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import com.droidquest.materials.Material;
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import com.droidquest.materials.Portal;
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class ROEndGame extends Level
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{
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public ROEndGame (RoomDisplay rd)
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{
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super(rd);
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materials.addElement(new Material(true, false)); // 0 = Empty Space
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materials.addElement(new Material(new Color(0,0,255),false, true)); // 1 = Blue
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materials.addElement(new Portal("MainMenu.lvl",false,false)); // 2 = Portal
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int[][] program1 = {
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{Lock.NARROW},
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{4,5,0, 4,6,0},
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{4,4,0, 4,7,0},
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{Lock.NARROW},
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{4,4,1, 4,7,1},
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{4,5,1, 4,6,1},
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};
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materials.addElement(new Lock(Color.green, Color.green, program1 )); // 3=Green Lock
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int[][] program2 = {
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{Lock.NARROW},
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{7,5,0, 7,6,0},
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{7,4,0, 7,7,0},
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{Lock.NARROW},
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{7,4,1, 7,7,1},
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{7,5,1, 7,6,1},
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};
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materials.addElement(new Lock(Color.yellow, Color.yellow, program2)); // 4=yellow Lock
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int[][] program3 = {
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{Lock.NARROW},
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{10,5,0, 10,6,0},
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{10,4,0, 10,7,0},
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{Lock.NARROW},
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{10,4,1, 10,7,1},
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{10,5,1, 10,6,1},
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};
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materials.addElement(new Lock(Color.red, Color.red, program3)); // 5=red Lock
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int[][] program4 = {
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{Lock.NARROW},
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{13,5,0, 13,6,0},
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{13,4,0, 13,7,0},
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{Lock.NARROW},
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{13,4,1, 13,7,1},
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{13,5,1, 13,6,1},
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};
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materials.addElement(new Lock(new Color(255,128,0), new Color(255,128,0), program4)); // 6=Orange lock
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int[][] program5 = {
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{Lock.NARROW},
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{16,5,0, 16,6,0},
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{16,4,0, 16,7,0},
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{Lock.NARROW},
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{16,4,1, 16,7,1},
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{16,5,1, 16,6,1},
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};
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materials.addElement(new Lock(new Color(255,0,255), new Color(255,0,255), program5)); // 7=purple Lock
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materials.addElement(new Portal("RO6.lvl",true,true)); // 8=portal
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for (int a=0; a<3; a++)
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rooms.addElement(new Room());
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{// Room 0 Help
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Room room = (Room) rooms.elementAt(0);
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int[][] table = {
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
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};
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room.RoomArray = table;
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room.AddTextBox("No help here. Press Return.",
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118, 5*32, 450);
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}
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{// Room 1 Portal to Main Menu
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Room room = (Room) rooms.elementAt(1);
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int[][] table = {
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
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};
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room.RoomArray = table;
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room.AddTextBox("{BIG} {255,000,000} CONGRATULATIONS!",64,64, 500);
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room.AddTextBox("You are one of the few, true",112,4*32, 560);
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room.AddTextBox("Robot Masters.",196,4*32+20, 560);
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room.AddTextBox("Return to the Main Menu",2*28,10*32+24, 500);
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room.AddArrow(360,10*32+16,Arrow.DIR_RIGHT,28,Color.white);
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items.addElement(new EndAnimation(room));
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}
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{// Room 2 Locks to Secret Level
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Room room = (Room) rooms.elementAt(2);
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int[][] table = {
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,8,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
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{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
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{0,0,0,3,1,0,4,1,0,5,1,0,6,1,0,7,1,0,0,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
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};
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room.RoomArray = table;
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room.AddTextBox("You may want to take the keys with you...",24,24, 560);
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}
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LinkRoomsLeftRight(1,2);
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gameCursor = new GameCursor(10*28,8*32,(Room) rooms.elementAt(1));
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helpCam = new HelpCam( (Room) rooms.elementAt(0));
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solderingPen = new SolderingPen();
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remote = new Remote();
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items.addElement(gameCursor);
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items.addElement(helpCam);
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items.addElement(solderingPen);
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items.addElement(remote);
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player = gameCursor;
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currentViewer = player;
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}
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}
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