316 lines
7.2 KiB
Java
316 lines
7.2 KiB
Java
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package com.droidquest;
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//This is the source code for DroidQuest 2.7. Copyright 2003 by Thomas Foote.
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import java.io.*;
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import java.awt.*;
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import java.awt.event.*;
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import java.awt.image.*;
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import javax.swing.*;
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import com.droidquest.avatars.GameCursor;
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import com.droidquest.chipstuff.Port;
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import com.droidquest.decorations.Arrow;
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import com.droidquest.decorations.Graphix;
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import com.droidquest.decorations.Spark;
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import com.droidquest.decorations.TextBox;
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import com.droidquest.devices.ANDGate;
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import com.droidquest.devices.Device;
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import com.droidquest.devices.FlipFlop;
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import com.droidquest.devices.NOTGate;
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import com.droidquest.devices.Node;
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import com.droidquest.devices.ORGate;
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import com.droidquest.devices.PortDevice;
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import com.droidquest.devices.XORGate;
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import com.droidquest.items.Item;
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import com.droidquest.items.ToolBox;
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import com.droidquest.levels.Level;
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import com.droidquest.levels.MainMenu;
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import com.droidquest.materials.Material;
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import java.util.Iterator;
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import java.util.Set;
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import java.util.Vector;
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import java.util.Date;
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import java.lang.Integer;
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import java.util.Random;
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import java.applet.*;
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import java.net.URL;
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import java.net.MalformedURLException;
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public class DQ extends JFrame implements ActionListener
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{
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RoomDisplay myRoom;
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public DQ ()
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{
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// Constructor
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super("DroidQuest");
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setSize(560+8,384+27+24);
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addWindowListener( new WindowAdapter()
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{
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public void windowClosing(WindowEvent e)
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{ setVisible(false); dispose(); System.exit(0); }
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});
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setIconImage(new ImageIcon("images/helper0.gif").getImage());
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Container contentPane = getContentPane();
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myRoom = new RoomDisplay();
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myRoom.dq=this;
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addFocusListener(new FocusAdapter()
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{
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public void focusGained(FocusEvent e)
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{
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myRoom.requestFocus();
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}
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});
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contentPane.add(myRoom);
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myRoom.setLocation(0,0);
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JMenuBar menuBar;
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JMenu fileMenu;
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JMenuItem menuItemSave;
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JMenuItem menuItemMain;
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JCheckBoxMenuItem menuItemSound;
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JMenuItem menuItemExit;
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menuBar = new JMenuBar();
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setJMenuBar(menuBar);
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fileMenu = new JMenu("File");
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fileMenu.setMnemonic(KeyEvent.VK_F);
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menuBar.add(fileMenu);
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menuItemSave = new JMenuItem("Save Level",KeyEvent.VK_S);
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menuItemMain = new JMenuItem("Main Menu", KeyEvent.VK_M);
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menuItemSound = new JCheckBoxMenuItem("Sound", true);
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menuItemExit = new JMenuItem("Exit", KeyEvent.VK_X);
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fileMenu.add(menuItemSave);
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fileMenu.add(menuItemMain);
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fileMenu.add(menuItemSound);
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fileMenu.add(menuItemExit);
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menuItemSave.addActionListener(this);
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menuItemMain.addActionListener(this);
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menuItemSound.addActionListener(this);
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menuItemExit.addActionListener(this);
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try
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{
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System.setErr(System.out);
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}
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catch (SecurityException e) {}
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}
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public static void main(String[] args)
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{
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DQ dq = new DQ();
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GraphicsConfiguration gc = dq.getGraphicsConfiguration();
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Rectangle bounds = gc.getBounds();
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dq.setLocation(bounds.x + (bounds.width - 568)/2,
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bounds.y + (bounds.height - 435)/2 );
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dq.setVisible(true);
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}
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public void actionPerformed(ActionEvent e)
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{
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if (e.getActionCommand() == "Save Level")
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{
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FileDialog fd = new FileDialog(this,"Save Level", FileDialog.SAVE);
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fd.setDirectory("ROlevels");
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fd.show();
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System.out.println("Dialog returned with "
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+ fd.getDirectory()
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+ fd.getFile());
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if (fd.getFile() != null)
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myRoom.SaveLevel(fd.getDirectory()+fd.getFile());
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}
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if (e.getActionCommand() == "Main Menu")
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{
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int n = JOptionPane.showConfirmDialog(this,"Do you want to quit this level?",
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"return to Main Menu", JOptionPane.YES_NO_OPTION);
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if (n==0)
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{
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myRoom.level.Empty();
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myRoom.level = new MainMenu(myRoom);
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myRoom.level.Init();
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}
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}
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if (e.getActionCommand() == "Sound")
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{
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myRoom.useSounds = ((JCheckBoxMenuItem)e.getSource()).getState();
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if (myRoom.useSounds==false)
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{
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Set<String> keys = myRoom.level.sounds.keySet();
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Iterator<String> iterator = keys.iterator();
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while (iterator.hasNext()) {
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String soundFile = iterator.next();
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SoundClip soundClip = myRoom.level.sounds.get(soundFile);
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soundClip.audioClip.stop();
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}
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// for (int a=0; a<myRoom.level.sounds.size(); a++)
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// {
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// SoundClip sc = (SoundClip) myRoom.level.sounds.elementAt(a);
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// sc.audioClip.stop();
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// }
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}
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}
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if (e.getActionCommand() == "Exit")
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{ setVisible(false); dispose(); System.exit(0); }
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//Updating Tutorial levels to 2.0
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//
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//ROTUT1 : Robot Anatomy
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//ROTUT2 : Robot Wiring
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//ROTUT3 : Sensors
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//ROTUT4 : The Toolkit
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//ROTUT5 : Robot Circuits
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//ROTUT6 : Robot Teamwork
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//ROTUT7 : Chip Design
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//
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//Text has the following embedded commands:
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//"{BIG} " : Switch to large font
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//"{SML} " : Switch to small font
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//"{rrr,ggg,bbb} " : Switch color. rrr, ggg, bbb == 000-255
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//"{BSP} " : BackSpace, good for switching between BIG and SML
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//
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//Small characters are all 12 pixels wide, and Large charaacters are all 27 pixels wide.
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//
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//Undo Support
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//Undo the folowing actions
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//Summon Device
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//Destroy Device
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//Move Device
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//Make Wire
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//Delete Wire
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//
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//class GameAction
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//{
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//static int TYPE_BLANK = 0;
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//static int TYPE_SUMMON_DEVICE = 1;
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//static int TYPE_DESTROY_DEVICE = 2;
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//static int TYPE_MOVE_DEVICE = 3;
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//static int TYPE_MAKE_WIRE = 4;
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//static int TYPE_DELETE_WIRE = 5;
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//
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//int type;
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//Device device;
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//int x;
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//int y;
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//Room room;
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//Wire wire;
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//
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//public Action (int t, Device dev)
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//{
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// type = t;
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// device = dev;
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// x=dev.x;
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// y=dev.y;
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// room = dev.room;
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//}
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//
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//public Action (int t, Wire w)
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//{
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// type = t;
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// wire = w;
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// room = w.fromPort.myDevice.room;
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//}
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//
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//public void Reverse()
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//{
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// switch (type)
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// {
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// case 1: // Destroy Device
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// // remove all wires
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// dev.Erase()
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// dev.level.items.removeElement(dev);
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// break;
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// case 2: // Re-summon Device
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//
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// break;
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// case 3: // Move Device
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//
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// break;
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// case 4: // Delete Wire
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//
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// break;
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// case 5: // Remake Wire
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//
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// break;
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// }
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// type=TYPE_BLANK;
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// dev=null;
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// x=0; y=0;
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// room=null;
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// wire=null;
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//}
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//
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//}
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//
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//Room:MaterialsArray[][] references to materials, instead of indexes
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//Initialize the Room Arrays when loading from inventories
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//Can't board the subway train while carrying things...!
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//
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//
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//Hot cursor makes input port true, but it doesn't show graphically.
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//Add some way to show how much of a charge a Crystal has.
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//Add {CENTER}, {LEFT}, & {RIGHT} to TextBoxes
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//Give Rooms an array of Materials that's used instead of the RoomArray matrix.
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//Make burners & tester put chips on even pixels
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//
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//Populate Levels 2-5
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//
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//Oscillator
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//Gates
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//Bus
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//Clock Chip
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//Delay
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//One Shot Chip
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//RS
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//6 bit Counter
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//Full Adder
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//Count-to-N
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//Monomer
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//Wall hugger
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//Stereo Recorder
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//
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//Game ideas:
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//1) Classic Robot Odyssey
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//2) Return to Robotropolis
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//3) Adventure (Classic Atari game)
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//4) Adventure Odyssey (Use robots to solve problems in the Adventure world)
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//
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//
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//
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//JAR file created with this command:
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//% jar cmf0 manifest.txt DQ.jar *.class
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//
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//ZIP file created with these files:
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//DQ.jar
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//DQlogo.gif
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//Readme.txt
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//
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//
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