84 lines
2.2 KiB
Java
84 lines
2.2 KiB
Java
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package com.droidquest.avatars;
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/**
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* Interface to support handling a common interface for player types.
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* Particularly, since SolderingPen needs to be a Device, this can
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* be used to provide a player avatar contract.
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*/
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public interface Avatar {
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/**
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* Handle change to game cursor.
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* @return boolean whether the change was handled.
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*/
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public boolean handleGameCursor();
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/**
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* Handle change to solder pen.
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* @return boolean whether the change was handled.
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*/
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public boolean handleSolderPen();
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/**
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* Handle opening / summoning the toolbox
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* @return boolean whether the change was handled.
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*/
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public boolean handleToolbox();
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/**
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* Handle starting / stopping the remote.
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* @return boolean whether the change was handled.
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*/
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public boolean handleRadio();
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/**
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* Handle rotating a Device object
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* @param direction -1 for counter clockwise, 1 for clockwise
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* @return boolean whether the change was handled.
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*/
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public boolean handleRotateDevice(int direction);
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/**
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* Handle setting the cursor to hot.
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* @return boolean whether the change was handled.
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*/
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public boolean handleHotCursor();
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/**
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* Handle transforming player to the paintbrush
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* @return boolean whether the change was handled.
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*/
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public boolean handlePaintbrush();
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/**
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* Handle loading a small chip from a saved program.
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* @return boolean whether the change was handled.
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*/
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public boolean handleLoadSmallChip();
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/**
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* Handle context specific help (including chip help)
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* @return boolean whether the change was handled.
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*/
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public boolean handleHelp();
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/**
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* Handle entering an inner room (robot)
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* @return boolean whether the change was handled.
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*/
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public boolean handleEnterRoom();
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/**
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* Handle exiting an inner room (robot)
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* @return boolean whether the change was handled.
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*/
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public boolean handleExitRoom();
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/**
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* Handle flipping a device - either state or direction.
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* @return boolean whether the change was handled.
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*/
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public boolean handleFlipDevice();
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}
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