package cl.cromer.game; /** * Constants used in the game */ public interface Constantes { /** * The size in pixels of the cells */ int CELL_PIXELS = 32; /** * The number of cells to draw horizontally */ int HORIZONTAL_CELLS = 40; /** * The number of cells to draw vertically */ int VERTICAL_CELLS = 20; /** * The window border width */ int WINDOW_BORDER_WIDTH = 30; /** * The window border height */ int WINDOW_BORDER_HEIGHT = 50; /** * The scene width */ int SCENE_WIDTH = (CELL_PIXELS * HORIZONTAL_CELLS) + WINDOW_BORDER_WIDTH; /** * The scene height */ int SCENE_HEIGHT = (CELL_PIXELS * VERTICAL_CELLS) + WINDOW_BORDER_HEIGHT; /** * The letter that represents the player */ char PLAYER = 'P'; /** * The letter that represents the end */ char END = 'F'; /** * The letter that represents the prize */ char PRIZE = 'G'; /** * The letter that represents the enemy */ char ENEMY = 'E'; /** * The letter that represents the obstacle */ char OBSTACLE = 'O'; /** * The amount of prizes to draw */ int PRIZES = 5; /** * The amount of enemies to draw */ int ENEMIES = 3; }