Commit Graph

9 Commits

Author SHA1 Message Date
Chris Cromer 1918a08a8a Increase grid size to 20x10
Signed-off-by: Chris Cromer <chris@cromer.cl>
2020-02-12 20:45:36 -03:00
Chris Cromer bbf10d7c95 Implement more types of heuristics
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 20:50:41 -03:00
Chris Cromer 38bf713562 Remove sort destinations from AI class
Change enemy to 600ms sleep
Change chest number back to 2
Turn lock back on for enemies

Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 20:23:31 -03:00
Chris Cromer 5510f132b7 If the player location is not known yet during sort, find it. This only happens when the loop has not been run yet.
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 19:14:08 -03:00
Chris Cromer cb7fe3767d Improve the AI some more
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 18:49:28 -03:00
Chris Cromer cbcb6d0d01 Implement A* Search
Many changes to improve AI usage

Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-17 12:27:17 -03:00
Chris Cromer 00c54e5e15 Update gradle build file to ignore false positive warnings
Move shared functionality into the SearchAI class
Move shared functionality into the Object class
Add new state enum types
Implement enemy AI
Make player get the gem right away
Fix keyListener still listening after winning or game over
Reduce obstacles to 5%
Make sure all objectives can be reached by player
Make sure all enemies can reach player

Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-13 21:10:16 -03:00
Chris Cromer 81432f3243 Optimize imports
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-11 12:54:42 -03:00
Chris Cromer f7adc8551e Remove spanish class names
Implement restart
Make sure all objectives are reachable
Optimize code

Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-10 23:06:16 -03:00