Revert player to A* AI and make enemy just a tiny bit slower to prevent deadlocks

Signed-off-by: Chris Cromer <chris@cromer.cl>
This commit is contained in:
Chris Cromer 2020-02-26 21:24:23 -03:00
parent 1185f7938a
commit 49789f6df3
2 changed files with 2 additions and 2 deletions

View File

@ -41,7 +41,7 @@ public interface Constants {
/** /**
* Which type of AI to use * Which type of AI to use
*/ */
PlayerAIType PLAYER_AI = PlayerAIType.HUMAN; PlayerAIType PLAYER_AI = PlayerAIType.ASTAR;
/** /**
* Whether or not the enemies should be controlled by AI * Whether or not the enemies should be controlled by AI
*/ */

View File

@ -215,7 +215,7 @@ public class EnemyAI extends AI implements Runnable, Constants {
public void run() { public void run() {
while (getActive()) { while (getActive()) {
try { try {
Thread.sleep(600); Thread.sleep(700);
} }
catch (InterruptedException e) { catch (InterruptedException e) {
logger.info(e.getMessage()); logger.info(e.getMessage());