Revert player to A* AI and make enemy just a tiny bit slower to prevent deadlocks
Signed-off-by: Chris Cromer <chris@cromer.cl>
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@ -41,7 +41,7 @@ public interface Constants {
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/**
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/**
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* Which type of AI to use
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* Which type of AI to use
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*/
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*/
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PlayerAIType PLAYER_AI = PlayerAIType.HUMAN;
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PlayerAIType PLAYER_AI = PlayerAIType.ASTAR;
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/**
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/**
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* Whether or not the enemies should be controlled by AI
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* Whether or not the enemies should be controlled by AI
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*/
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*/
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@ -215,7 +215,7 @@ public class EnemyAI extends AI implements Runnable, Constants {
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public void run() {
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public void run() {
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while (getActive()) {
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while (getActive()) {
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try {
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try {
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Thread.sleep(600);
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Thread.sleep(700);
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}
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}
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catch (InterruptedException e) {
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catch (InterruptedException e) {
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logger.info(e.getMessage());
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logger.info(e.getMessage());
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