Cleanup code

Signed-off-by: Chris Cromer <chris@cromer.cl>
This commit is contained in:
2019-10-11 14:08:22 -03:00
parent 81432f3243
commit 000a5e1fde
13 changed files with 62 additions and 64 deletions

View File

@@ -22,14 +22,14 @@ import java.util.logging.Logger;
* The main class of the game
*/
public class Azaraka implements Constants {
/**
* The main window
*/
private MainWindow mainWindow;
/**
* The logger
*/
private final Logger logger;
/**
* The main window
*/
private MainWindow mainWindow;
/**
* The main game class
@@ -39,6 +39,24 @@ public class Azaraka implements Constants {
start();
}
/**
* Open the main window
*
* @param args The arguments passed to the application
*/
public static void main(String[] args) {
int validCells = (HORIZONTAL_CELLS - 2) * (VERTICAL_CELLS - 2);
validCells = validCells - ENEMIES;
validCells = validCells - (CHESTS * 2);
validCells = validCells - OBSTACLES;
if (validCells < 10) {
// This is to prevent a possible infinite loop
System.out.println("Not enough valid cells: " + validCells + "!");
System.exit(0);
}
new Azaraka();
}
/**
* Restart the game
*/
@@ -58,22 +76,4 @@ public class Azaraka implements Constants {
mainWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
/**
* Open the main window
*
* @param args The arguments passed to the application
*/
public static void main(String[] args) {
int validCells = (HORIZONTAL_CELLS - 2) * (VERTICAL_CELLS - 2);
validCells = validCells - ENEMIES;
validCells = validCells - (CHESTS * 2);
validCells = validCells - OBSTACLES;
if (validCells < 10) {
// This is to prevent a possible infinite loop
System.out.println("Not enough valid cells: " + validCells + "!");
System.exit(0);
}
new Azaraka();
}
}

View File

@@ -80,6 +80,18 @@ public class Canvas extends java.awt.Canvas implements Constants {
* The game over animation
*/
private final Animation gameOverAnimation;
/**
* The left margin of the game
*/
private final int leftMargin;
/**
* The top margin of the game
*/
private final int topMargin;
/**
* The threads that control AI
*/
private final HashMap<AI, Thread> aiThreads = new HashMap<>();
/**
* The graphics buffer
*/
@@ -100,14 +112,6 @@ public class Canvas extends java.awt.Canvas implements Constants {
* The hearts animation
*/
private Animation heartAnimation;
/**
* The left margin of the game
*/
private final int leftMargin;
/**
* The top margin of the game
*/
private final int topMargin;
/**
* The game scene
*/
@@ -152,10 +156,6 @@ public class Canvas extends java.awt.Canvas implements Constants {
* The sound of the door opening or closing
*/
private Sound doorSound;
/**
* The threads that control AI
*/
private final HashMap<AI, Thread> aiThreads = new HashMap<>();
/**
* The sound when a gem is received
*/
@@ -173,8 +173,8 @@ public class Canvas extends java.awt.Canvas implements Constants {
* Initialize the canvas
*
* @param azaraka The main window
* @param width The width to set the canvas
* @param height The width to set the canvas
* @param width The width to set the canvas
* @param height The width to set the canvas
*/
public Canvas(Azaraka azaraka, int width, int height) {
logger = getLogger(this.getClass(), LogLevel.LIENZO);

View File

@@ -60,7 +60,7 @@ public class BreadthFirstSearch extends AI {
/**
* Find a path to the objective
*
* @param searchInitial The start point
* @param searchInitial The start point
* @param searchObjective The objective
* @return Returns true if a path was found or false otherwise
*/
@@ -217,8 +217,8 @@ public class BreadthFirstSearch extends AI {
* This method is called when the player arrives at a destination
*
* @param objective The objective the player arrived at
* @throws AIException Thrown if the method is called via super
* @return Returns true if the destination condition is valid or false otherwise
* @throws AIException Thrown if the method is called via super
*/
protected boolean destinationArrived(State objective) throws AIException {
String methodName = new Throwable().getStackTrace()[0].getMethodName();

View File

@@ -39,8 +39,8 @@ public class PlayerAI extends BreadthFirstSearch implements Constants {
/**
* Initialize the algorithm
*
* @param scene The scene the AI is in
* @param player The player controlled by the AI
* @param scene The scene the AI is in
* @param player The player controlled by the AI
*/
public PlayerAI(Scene scene, Player player) {
super();

View File

@@ -50,7 +50,7 @@ public class Chest extends Object implements Constants {
* Initialize the chest
*
* @param scene The scene the chest is in
* @param cell The cell that contains the chest
* @param cell The cell that contains the chest
*/
public Chest(Scene scene, Cell cell) {
super(scene, cell);

View File

@@ -47,8 +47,8 @@ public class Enemy extends Object implements Constants {
* Initialize the enemy
*
* @param scene The scene the enemy is in
* @param cell The cell this enemy is in
* @param lock The lock used to prevent the threads from conflicting
* @param cell The cell this enemy is in
* @param lock The lock used to prevent the threads from conflicting
*/
public Enemy(Scene scene, Cell cell, Lock lock) {
super(scene, cell);

View File

@@ -47,7 +47,7 @@ public class Gem extends Object {
* Initialize the gem object
*
* @param scene The scene the gem is in
* @param cell The cell the gem is in
* @param cell The cell the gem is in
*/
public Gem(Scene scene, Cell cell) {
super(scene, cell);

View File

@@ -42,7 +42,7 @@ public class Key extends Object implements Constants {
* Initialize the key
*
* @param scene The scene the key is in
* @param cell The cell the key is in
* @param cell The cell the key is in
*/
public Key(Scene scene, Cell cell) {
super(scene, cell);

View File

@@ -76,7 +76,7 @@ public class Object implements Runnable, Constants {
* Initialize the object
*
* @param scene The scene the object is in
* @param cell The cell the object is in
* @param cell The cell the object is in
*/
protected Object(Scene scene, Cell cell) {
this.scene = scene;

View File

@@ -26,7 +26,7 @@ public class Obstacle extends Object {
* Initialize the obstacle
*
* @param scene The scene the object is in
* @param cell The cell the object is in
* @param cell The cell the object is in
*/
public Obstacle(Scene scene, Cell cell) {
super(scene, cell);

View File

@@ -37,20 +37,20 @@ public class Player extends Object implements Constants {
* Objects that the player is carrying
*/
private final ArrayList<Object> carrying = new ArrayList<>();
/**
* The current health of the player
*/
private int health = MAX_HEALTH;
/**
* The artificial intelligence of the player
*/
private final PlayerAI ai;
/**
* The current health of the player
*/
private int health = MAX_HEALTH;
/**
* Initialize the player
*
* @param scene The scene the player is in
* @param cell The cell the player is in
* @param cell The cell the player is in
*/
public Player(Scene scene, Cell cell) {
super(scene, cell);

View File

@@ -50,7 +50,7 @@ public class Portal extends Object implements Constants {
* Initialize the portal
*
* @param scene The scene that contains the portal
* @param cell The cell the portal is in
* @param cell The cell the portal is in
*/
public Portal(Scene scene, Cell cell) {
super(scene, cell);
@@ -141,6 +141,15 @@ public class Portal extends Object implements Constants {
}
}
/**
* Get the current state of the portal
*
* @return Returns the state of the portal
*/
public State getState() {
return state;
}
/**
* Sets a new status for the portal
*
@@ -179,15 +188,6 @@ public class Portal extends Object implements Constants {
}
}
/**
* Get the current state of the portal
*
* @return Returns the state of the portal
*/
public State getState() {
return state;
}
/**
* This method is run when the thread starts
*/