Estructuras_de_Datos/doc/cl/cromer/estructuras/HashTableController.html
2016-07-03 11:32:02 -04:00

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<div class="subTitle">cl.cromer.estructuras</div>
<h2 title="Class HashTableController" class="title">Class HashTableController</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>cl.cromer.estructuras.HashTableController</li>
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<dt>All Implemented Interfaces:</dt>
<dd>javafx.fxml.Initializable</dd>
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<pre>public class <span class="typeNameLabel">HashTableController</span>
extends java.lang.Object
implements javafx.fxml.Initializable</pre>
<div class="block">Esta clase es para controlar todos la interfaz de HashTable.</div>
<dl>
<dt><span class="simpleTagLabel">Author:</span></dt>
<dd>Chris Cromer</dd>
</dl>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javafx.scene.text.Text</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#codigoHashTable">codigoHashTable</a></span></code>
<div class="block">Donde va el codigo a mostrar a la pantalla.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javafx.scene.layout.VBox</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#contenidoHashTable">contenidoHashTable</a></span></code>
<div class="block">Donde poner el contenido de hashTable.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../../../cl/cromer/estructuras/Grafico.html" title="class in cl.cromer.estructuras">Grafico</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#grafico">grafico</a></span></code>
<div class="block">Grafico rectangulos.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../../../cl/cromer/estructuras/HashTable.html" title="class in cl.cromer.estructuras">HashTable</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#hashTable">hashTable</a></span></code>
<div class="block">El hashTable usado en la aplicación.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../../../cl/cromer/estructuras/TextFieldLimited.html" title="class in cl.cromer.estructuras">TextFieldLimited</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#llaveHashTable">llaveHashTable</a></span></code>
<div class="block">La caja para ingresar la llave.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.ResourceBundle</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#resourceBundle">resourceBundle</a></span></code>
<div class="block">Donde está guardado los idiomas.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javafx.scene.Scene</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#scene">scene</a></span></code>
<div class="block">La escena donde está cosas graficas.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../../../cl/cromer/estructuras/TextFieldLimited.html" title="class in cl.cromer.estructuras">TextFieldLimited</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#valorHashTable">valorHashTable</a></span></code>
<div class="block">La caja para ingresar el valor.</div>
</td>
</tr>
</table>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#HashTableController--">HashTableController</a></span>()</code>&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#botonBuscar--">botonBuscar</a></span>()</code>
<div class="block">Buscar si existe un elemento en el hashTable y mostrar el codigo en la pantalla
Si existe el valor destacarlo.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#botonEliminar--">botonEliminar</a></span>()</code>
<div class="block">Eliminar un valor del hashTable si existe y mostrar el codigo en la pantalla.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#botonInsertar--">botonInsertar</a></span>()</code>
<div class="block">Insertar un valor al hashTable y mostrar el codigo en la pantalla.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#botonLlenar--">botonLlenar</a></span>()</code>
<div class="block">Llenar el hashTable con numeros al azar.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#botonVaciar--">botonVaciar</a></span>()</code>
<div class="block">Vaciar el hashTable de todos los valores.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>private void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#generarGrafico--">generarGrafico</a></span>()</code>
<div class="block">Poner los valores en el grafico.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#initialize-java.net.URL-java.util.ResourceBundle-">initialize</a></span>(java.net.URL&nbsp;location,
java.util.ResourceBundle&nbsp;resourceBundle)</code>
<div class="block">Inicializar todos los datos y dibujar las graficas.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>private void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../cl/cromer/estructuras/HashTableController.html#initializeHashTable--">initializeHashTable</a></span>()</code>
<div class="block">Crear el hashTable de tamaño 10.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>llaveHashTable</h4>
<pre>private&nbsp;<a href="../../../cl/cromer/estructuras/TextFieldLimited.html" title="class in cl.cromer.estructuras">TextFieldLimited</a> llaveHashTable</pre>
<div class="block">La caja para ingresar la llave.</div>
</li>
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<a name="valorHashTable">
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<h4>valorHashTable</h4>
<pre>private&nbsp;<a href="../../../cl/cromer/estructuras/TextFieldLimited.html" title="class in cl.cromer.estructuras">TextFieldLimited</a> valorHashTable</pre>
<div class="block">La caja para ingresar el valor.</div>
</li>
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<a name="contenidoHashTable">
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<h4>contenidoHashTable</h4>
<pre>private&nbsp;javafx.scene.layout.VBox contenidoHashTable</pre>
<div class="block">Donde poner el contenido de hashTable.</div>
</li>
</ul>
<a name="codigoHashTable">
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<h4>codigoHashTable</h4>
<pre>private&nbsp;javafx.scene.text.Text codigoHashTable</pre>
<div class="block">Donde va el codigo a mostrar a la pantalla.</div>
</li>
</ul>
<a name="scene">
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<h4>scene</h4>
<pre>private&nbsp;javafx.scene.Scene scene</pre>
<div class="block">La escena donde está cosas graficas.</div>
</li>
</ul>
<a name="resourceBundle">
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</a>
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<h4>resourceBundle</h4>
<pre>private&nbsp;java.util.ResourceBundle resourceBundle</pre>
<div class="block">Donde está guardado los idiomas.</div>
</li>
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<a name="hashTable">
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<h4>hashTable</h4>
<pre>private&nbsp;<a href="../../../cl/cromer/estructuras/HashTable.html" title="class in cl.cromer.estructuras">HashTable</a> hashTable</pre>
<div class="block">El hashTable usado en la aplicación.</div>
</li>
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<a name="grafico">
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<h4>grafico</h4>
<pre>private&nbsp;<a href="../../../cl/cromer/estructuras/Grafico.html" title="class in cl.cromer.estructuras">Grafico</a> grafico</pre>
<div class="block">Grafico rectangulos.</div>
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<pre>public&nbsp;HashTableController()</pre>
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<h4>initialize</h4>
<pre>public&nbsp;void&nbsp;initialize(java.net.URL&nbsp;location,
java.util.ResourceBundle&nbsp;resourceBundle)</pre>
<div class="block">Inicializar todos los datos y dibujar las graficas.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code>initialize</code>&nbsp;in interface&nbsp;<code>javafx.fxml.Initializable</code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>location</code> - URL: El URL de fxml en uso.</dd>
<dd><code>resourceBundle</code> - ResourceBundle: Tiene datos de idioma.</dd>
</dl>
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<h4>botonLlenar</h4>
<pre>protected&nbsp;void&nbsp;botonLlenar()</pre>
<div class="block">Llenar el hashTable con numeros al azar.</div>
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<h4>initializeHashTable</h4>
<pre>private&nbsp;void&nbsp;initializeHashTable()</pre>
<div class="block">Crear el hashTable de tamaño 10.</div>
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<pre>private&nbsp;void&nbsp;generarGrafico()</pre>
<div class="block">Poner los valores en el grafico.</div>
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<pre>protected&nbsp;void&nbsp;botonVaciar()</pre>
<div class="block">Vaciar el hashTable de todos los valores.</div>
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<pre>protected&nbsp;void&nbsp;botonInsertar()</pre>
<div class="block">Insertar un valor al hashTable y mostrar el codigo en la pantalla.</div>
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<pre>protected&nbsp;void&nbsp;botonEliminar()</pre>
<div class="block">Eliminar un valor del hashTable si existe y mostrar el codigo en la pantalla.</div>
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<pre>protected&nbsp;void&nbsp;botonBuscar()</pre>
<div class="block">Buscar si existe un elemento en el hashTable y mostrar el codigo en la pantalla
Si existe el valor destacarlo.</div>
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