2016-07-03 11:32:02 -04:00
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2016-07-03 11:45:23 -04:00
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2016-07-03 11:32:02 -04:00
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< div class = "header" >
< div class = "subTitle" > cl.cromer.estructuras< / div >
< h2 title = "Class HashTableController" class = "title" > Class HashTableController< / h2 >
< / div >
< div class = "contentContainer" >
< ul class = "inheritance" >
< li > java.lang.Object< / li >
< li >
< ul class = "inheritance" >
2016-07-03 12:32:38 -04:00
< li > cl.cromer.estructuras.TablaHashController< / li >
2016-07-03 11:32:02 -04:00
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< dt > All Implemented Interfaces:< / dt >
< dd > javafx.fxml.Initializable< / dd >
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< pre > public class < span class = "typeNameLabel" > HashTableController< / span >
extends java.lang.Object
implements javafx.fxml.Initializable< / pre >
< div class = "block" > Esta clase es para controlar todos la interfaz de HashTable.< / div >
< dl >
< dt > < span class = "simpleTagLabel" > Author:< / span > < / dt >
< dd > Chris Cromer< / dd >
< / dl >
< / li >
< / ul >
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<!-- =========== FIELD SUMMARY =========== -->
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< h3 > Field Summary< / h3 >
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< caption > < span > Fields< / span > < span class = "tabEnd" > < / span > < / caption >
< tr >
< th class = "colFirst" scope = "col" > Modifier and Type< / th >
< th class = "colLast" scope = "col" > Field and Description< / th >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > private javafx.scene.text.Text< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#codigoHashTable" > codigoHashTable< / a > < / span > < / code >
< div class = "block" > Donde va el codigo a mostrar a la pantalla.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > private javafx.scene.layout.VBox< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#contenidoHashTable" > contenidoHashTable< / a > < / span > < / code >
< div class = "block" > Donde poner el contenido de hashTable.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > private < a href = "../../../cl/cromer/estructuras/Grafico.html" title = "class in cl.cromer.estructuras" > Grafico< / a > < / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#grafico" > grafico< / a > < / span > < / code >
< div class = "block" > Grafico rectangulos.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > private < a href = "../../../cl/cromer/estructuras/HashTable.html" title = "class in cl.cromer.estructuras" > HashTable< / a > < / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#hashTable" > hashTable< / a > < / span > < / code >
< div class = "block" > El hashTable usado en la aplicaciĆ³n.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > private < a href = "../../../cl/cromer/estructuras/TextFieldLimited.html" title = "class in cl.cromer.estructuras" > TextFieldLimited< / a > < / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#llaveHashTable" > llaveHashTable< / a > < / span > < / code >
< div class = "block" > La caja para ingresar la llave.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > private java.util.ResourceBundle< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#resourceBundle" > resourceBundle< / a > < / span > < / code >
< div class = "block" > Donde estĆ” guardado los idiomas.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > private javafx.scene.Scene< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#scene" > scene< / a > < / span > < / code >
< div class = "block" > La escena donde estĆ” cosas graficas.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > private < a href = "../../../cl/cromer/estructuras/TextFieldLimited.html" title = "class in cl.cromer.estructuras" > TextFieldLimited< / a > < / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#valorHashTable" > valorHashTable< / a > < / span > < / code >
< div class = "block" > La caja para ingresar el valor.< / div >
< / td >
< / tr >
< / table >
< / li >
< / ul >
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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< tr class = "altColor" >
< td class = "colOne" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#HashTableController--" > HashTableController< / a > < / span > ()< / code > < / td >
< / tr >
< / table >
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< caption > < span id = "t0" class = "activeTableTab" > < span > All Methods< / span > < span class = "tabEnd" > < / span > < / span > < span id = "t2" class = "tableTab" > < span > < a href = "javascript:show(2);" > Instance Methods< / a > < / span > < span class = "tabEnd" > < / span > < / span > < span id = "t4" class = "tableTab" > < span > < a href = "javascript:show(8);" > Concrete Methods< / a > < / span > < span class = "tabEnd" > < / span > < / span > < / caption >
< tr >
< th class = "colFirst" scope = "col" > Modifier and Type< / th >
< th class = "colLast" scope = "col" > Method and Description< / th >
< / tr >
< tr id = "i0" class = "altColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#botonBuscar--" > botonBuscar< / a > < / span > ()< / code >
< div class = "block" > Buscar si existe un elemento en el hashTable y mostrar el codigo en la pantalla
Si existe el valor destacarlo.< / div >
< / td >
< / tr >
< tr id = "i1" class = "rowColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#botonEliminar--" > botonEliminar< / a > < / span > ()< / code >
< div class = "block" > Eliminar un valor del hashTable si existe y mostrar el codigo en la pantalla.< / div >
< / td >
< / tr >
< tr id = "i2" class = "altColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#botonInsertar--" > botonInsertar< / a > < / span > ()< / code >
< div class = "block" > Insertar un valor al hashTable y mostrar el codigo en la pantalla.< / div >
< / td >
< / tr >
< tr id = "i3" class = "rowColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#botonLlenar--" > botonLlenar< / a > < / span > ()< / code >
< div class = "block" > Llenar el hashTable con numeros al azar.< / div >
< / td >
< / tr >
< tr id = "i4" class = "altColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#botonVaciar--" > botonVaciar< / a > < / span > ()< / code >
< div class = "block" > Vaciar el hashTable de todos los valores.< / div >
< / td >
< / tr >
< tr id = "i5" class = "rowColor" >
< td class = "colFirst" > < code > private void< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#generarGrafico--" > generarGrafico< / a > < / span > ()< / code >
< div class = "block" > Poner los valores en el grafico.< / div >
< / td >
< / tr >
< tr id = "i6" class = "altColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#initialize-java.net.URL-java.util.ResourceBundle-" > initialize< / a > < / span > (java.net.URL location,
java.util.ResourceBundle resourceBundle)< / code >
< div class = "block" > Inicializar todos los datos y dibujar las graficas.< / div >
< / td >
< / tr >
< tr id = "i7" class = "rowColor" >
< td class = "colFirst" > < code > private void< / code > < / td >
< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../cl/cromer/estructuras/HashTableController.html#initializeHashTable--" > initializeHashTable< / a > < / span > ()< / code >
< div class = "block" > Crear el hashTable de tamaƱo 10.< / div >
< / td >
< / tr >
< / table >
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< h3 > Methods inherited from class java.lang.Object< / h3 >
< code > clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait< / code > < / li >
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< div class = "details" >
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<!-- ============ FIELD DETAIL =========== -->
< ul class = "blockList" >
< li class = "blockList" > < a name = "field.detail" >
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< / a >
< h3 > Field Detail< / h3 >
< a name = "llaveHashTable" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > llaveHashTable< / h4 >
< pre > private < a href = "../../../cl/cromer/estructuras/TextFieldLimited.html" title = "class in cl.cromer.estructuras" > TextFieldLimited< / a > llaveHashTable< / pre >
< div class = "block" > La caja para ingresar la llave.< / div >
< / li >
< / ul >
< a name = "valorHashTable" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > valorHashTable< / h4 >
< pre > private < a href = "../../../cl/cromer/estructuras/TextFieldLimited.html" title = "class in cl.cromer.estructuras" > TextFieldLimited< / a > valorHashTable< / pre >
< div class = "block" > La caja para ingresar el valor.< / div >
< / li >
< / ul >
< a name = "contenidoHashTable" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > contenidoHashTable< / h4 >
< pre > private javafx.scene.layout.VBox contenidoHashTable< / pre >
< div class = "block" > Donde poner el contenido de hashTable.< / div >
< / li >
< / ul >
< a name = "codigoHashTable" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > codigoHashTable< / h4 >
< pre > private javafx.scene.text.Text codigoHashTable< / pre >
< div class = "block" > Donde va el codigo a mostrar a la pantalla.< / div >
< / li >
< / ul >
< a name = "scene" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > scene< / h4 >
< pre > private javafx.scene.Scene scene< / pre >
< div class = "block" > La escena donde estĆ” cosas graficas.< / div >
< / li >
< / ul >
< a name = "resourceBundle" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > resourceBundle< / h4 >
< pre > private java.util.ResourceBundle resourceBundle< / pre >
< div class = "block" > Donde estĆ” guardado los idiomas.< / div >
< / li >
< / ul >
< a name = "hashTable" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > hashTable< / h4 >
< pre > private < a href = "../../../cl/cromer/estructuras/HashTable.html" title = "class in cl.cromer.estructuras" > HashTable< / a > hashTable< / pre >
< div class = "block" > El hashTable usado en la aplicaciĆ³n.< / div >
< / li >
< / ul >
< a name = "grafico" >
<!-- -->
< / a >
< ul class = "blockListLast" >
< li class = "blockList" >
< h4 > grafico< / h4 >
< pre > private < a href = "../../../cl/cromer/estructuras/Grafico.html" title = "class in cl.cromer.estructuras" > Grafico< / a > grafico< / pre >
< div class = "block" > Grafico rectangulos.< / div >
< / li >
< / ul >
< / li >
< / ul >
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< ul class = "blockList" >
< li class = "blockList" > < a name = "constructor.detail" >
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< h3 > Constructor Detail< / h3 >
< a name = "HashTableController--" >
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< / a >
< ul class = "blockListLast" >
< li class = "blockList" >
< h4 > HashTableController< / h4 >
< pre > public HashTableController()< / pre >
< / li >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > initialize< / h4 >
< pre > public void initialize(java.net.URL location,
java.util.ResourceBundle resourceBundle)< / pre >
< div class = "block" > Inicializar todos los datos y dibujar las graficas.< / div >
< dl >
< dt > < span class = "overrideSpecifyLabel" > Specified by:< / span > < / dt >
< dd > < code > initialize< / code > in interface < code > javafx.fxml.Initializable< / code > < / dd >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > location< / code > - URL: El URL de fxml en uso.< / dd >
< dd > < code > resourceBundle< / code > - ResourceBundle: Tiene datos de idioma.< / dd >
< / dl >
< / li >
< / ul >
< a name = "botonLlenar--" >
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< / a >
< ul class = "blockList" >
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< h4 > botonLlenar< / h4 >
< pre > protected void botonLlenar()< / pre >
< div class = "block" > Llenar el hashTable con numeros al azar.< / div >
< / li >
< / ul >
< a name = "initializeHashTable--" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > initializeHashTable< / h4 >
< pre > private void initializeHashTable()< / pre >
< div class = "block" > Crear el hashTable de tamaƱo 10.< / div >
< / li >
< / ul >
< a name = "generarGrafico--" >
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< / a >
< ul class = "blockList" >
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< h4 > generarGrafico< / h4 >
< pre > private void generarGrafico()< / pre >
< div class = "block" > Poner los valores en el grafico.< / div >
< / li >
< / ul >
< a name = "botonVaciar--" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > botonVaciar< / h4 >
< pre > protected void botonVaciar()< / pre >
< div class = "block" > Vaciar el hashTable de todos los valores.< / div >
< / li >
< / ul >
< a name = "botonInsertar--" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > botonInsertar< / h4 >
< pre > protected void botonInsertar()< / pre >
< div class = "block" > Insertar un valor al hashTable y mostrar el codigo en la pantalla.< / div >
< / li >
< / ul >
< a name = "botonEliminar--" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > botonEliminar< / h4 >
< pre > protected void botonEliminar()< / pre >
< div class = "block" > Eliminar un valor del hashTable si existe y mostrar el codigo en la pantalla.< / div >
< / li >
< / ul >
< a name = "botonBuscar--" >
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< / a >
< ul class = "blockListLast" >
< li class = "blockList" >
< h4 > botonBuscar< / h4 >
< pre > protected void botonBuscar()< / pre >
< div class = "block" > Buscar si existe un elemento en el hashTable y mostrar el codigo en la pantalla
Si existe el valor destacarlo.< / div >
< / li >
< / ul >
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< / li >
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