#include "models/entity.h" obelisk::Entity::Entity() { } obelisk::Entity::Entity(std::string name) { name = name; } int obelisk::Entity::getId() { return id_; } void obelisk::Entity::setId(int id) { id_ = id; } std::string obelisk::Entity::getName() { return name_; } void obelisk::Entity::setName(std::string name) { name_ = name_; }