informe/references.bib

162 lines
4.6 KiB
BibTeX

@BOOK{Game-Programming-Patterns,
author={Nystrom, Robert},
title={Game Programming Patterns},
publisher={Genever Benning},
year={2014},
isbn={0-99058-290-6},
keywords="videojuegos"
}
@BOOK{Desarrollo-de-Videojuegos,
author={Vallejo, David and Martín, Cleto},
title={Desarrollo de Videojuegos: Un Enfoque Práctico},
publisher={CreateSpace},
year={2015},
isbn={978-1-51730-955-8},
keywords="videojuegos"
}
@BOOK{Game-Mechanics,
author={Adams, Ernest and Dormans, Joris},
title={Game Mechanics: Advanced Game Design},
publisher={New Riders},
year={2012},
isbn={0-32182-027-4},
keywords="videojuegos"
}
@inproceedings{gemine2012imitative,
title={Imitative learning for real-time strategy games},
author={Gemine, Quentin and Safadi, Firas and Fonteneau, Rapha{\"e}l and Ernst, Damien},
booktitle={2012 IEEE Conference on Computational Intelligence and Games (CIG)},
pages={424--429},
year={2012},
organization={IEEE}
}
@BOOK{LLVM-Cookbook,
author={Pandey, Mayur and Sarda, Suyog},
title={LLVM Cookbook},
publisher={Packt},
year={2015},
isbn={978-1-78528-598-1},
keywords="llvm"
}
@BOOK{Godot-Projects,
author={Bradfield, Chris},
title={Godot Engine Game Development Projects},
publisher={Packt},
year={2018},
isbn={978-1-78883-150-5},
keywords="videojuegos,godot"
}
@BOOK{Godot-24-Hours,
author={Manzur, Ariel and Marques, George},
title={Sams Teach Yourself, Godot Engine Game Development in 24 Hours},
publisher={Pearson},
year={2018},
isbn={0-13483-509-3},
keywords="videojuegos,godot"
}
@BOOK{Logic-Programming,
author={Bramer, Max},
title={Logic Programming with Prolog},
publisher={Springer},
year={2013},
isbn={978-1-44715-486-0},
doi={10.1007/978-1-4471-5487-7},
keywords="prolog"
}
@ARTICLE{Prolog-Scripted2016,
author={Jaśkiewicz, Grzegorz},
journal={IEEE Transactions on Computational Intelligence and AI in Games},
title={Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots},
year={2016},
volume={8},
number={1},
pages={82-88},
doi={10.1109/TCIAIG.2014.2331972},
keywords="ai,videojuegos,prolog"
}
@ONLINE{GDNative-Benchmarks,
author={Royal Donut Games},
title={CPU Voxel Benchmarks of Most Popular Languages in Godot},
date={2022-04},
url={http://www.royaldonut.games/2019/03/29/cpu-voxel-benchmarks-of-most-popular-languages-in-godot/},
keywords="videojuegos,godot"
}
@ONLINE{Prolog-Tutorial,
author={tutorialspoint},
title={Prolog Tutorial},
date={2022-04},
url={https://www.tutorialspoint.com/prolog/},
keywords="prolog"
}
@ARTICLE{mccarthy2007artificial,
author={McCarthy, John},
title={What is artificial intelligence?},
year={2007},
keywords="ai"
}
@ARTICLE{FerreinJacobsLakemeyer2011,
autho={Alexander Ferrein and Stefan Jacobs and Gerhard Lakemeyer},
title={Controlling Unreal Tournament 2004 Bots with the logic-based action language Golog / Jacobs, Stefan ; Ferrein, Alexander ; Lakemeyer, Gerhard},
journal={Proceedings of the First AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).},
pages={151 -- 152},
year= {2011},
keywords="ai,prolog,videojuegos"
}
@article{feng2016towards,
title={Towards autonomous behavior learning of non-player characters in games},
author={Feng, Shu and Tan, Ah-Hwee},
journal={Expert Systems with Applications},
volume={56},
pages={89--99},
year={2016},
publisher={Elsevier}
}
@article{borovikov2019towards,
title={Towards interactive training of non-player characters in video games},
author={Borovikov, Igor and Harder, Jesse and Sadovsky, Michael and Beirami, Ahmad},
journal={arXiv preprint arXiv:1906.00535},
year={2019}
}
@inproceedings{van1999learning,
title={Learning hierarchical performance knowledge by observation},
author={Van Lent, Michael and Laird, John},
booktitle={ICML},
pages={229--238},
year={1999}
}
@article{thurau2007bayesian,
title={Bayesian imitation learning in game characters},
author={Thurau, Christian and Paczian, Tobias and Sagerer, Gerhard and Bauckhage, Christian},
journal={International journal of intelligent systems technologies and applications},
volume={2},
number={2-3},
pages={284--295},
year={2007},
publisher={Inderscience Publishers}
}
@inproceedings{thurau2004learning,
title={Learning human-like movement behavior for computer games},
author={Thurau, Christian and Bauckhage, Christian and Sagerer, Gerhard},
booktitle={Proc. Int. Conf. on the Simulation of Adaptive Behavior},
pages={315--323},
year={2004}
}