162 lines
4.6 KiB
BibTeX
162 lines
4.6 KiB
BibTeX
@BOOK{Game-Programming-Patterns,
|
|
author={Nystrom, Robert},
|
|
title={Game Programming Patterns},
|
|
publisher={Genever Benning},
|
|
year={2014},
|
|
isbn={0-99058-290-6},
|
|
keywords="videojuegos"
|
|
}
|
|
|
|
@BOOK{Desarrollo-de-Videojuegos,
|
|
author={Vallejo, David and Martín, Cleto},
|
|
title={Desarrollo de Videojuegos: Un Enfoque Práctico},
|
|
publisher={CreateSpace},
|
|
year={2015},
|
|
isbn={978-1-51730-955-8},
|
|
keywords="videojuegos"
|
|
}
|
|
|
|
@BOOK{Game-Mechanics,
|
|
author={Adams, Ernest and Dormans, Joris},
|
|
title={Game Mechanics: Advanced Game Design},
|
|
publisher={New Riders},
|
|
year={2012},
|
|
isbn={0-32182-027-4},
|
|
keywords="videojuegos"
|
|
}
|
|
|
|
@inproceedings{gemine2012imitative,
|
|
title={Imitative learning for real-time strategy games},
|
|
author={Gemine, Quentin and Safadi, Firas and Fonteneau, Rapha{\"e}l and Ernst, Damien},
|
|
booktitle={2012 IEEE Conference on Computational Intelligence and Games (CIG)},
|
|
pages={424--429},
|
|
year={2012},
|
|
organization={IEEE}
|
|
}
|
|
|
|
@BOOK{LLVM-Cookbook,
|
|
author={Pandey, Mayur and Sarda, Suyog},
|
|
title={LLVM Cookbook},
|
|
publisher={Packt},
|
|
year={2015},
|
|
isbn={978-1-78528-598-1},
|
|
keywords="llvm"
|
|
}
|
|
|
|
@BOOK{Godot-Projects,
|
|
author={Bradfield, Chris},
|
|
title={Godot Engine Game Development Projects},
|
|
publisher={Packt},
|
|
year={2018},
|
|
isbn={978-1-78883-150-5},
|
|
keywords="videojuegos,godot"
|
|
}
|
|
|
|
@BOOK{Godot-24-Hours,
|
|
author={Manzur, Ariel and Marques, George},
|
|
title={Sams Teach Yourself, Godot Engine Game Development in 24 Hours},
|
|
publisher={Pearson},
|
|
year={2018},
|
|
isbn={0-13483-509-3},
|
|
keywords="videojuegos,godot"
|
|
}
|
|
|
|
@BOOK{Logic-Programming,
|
|
author={Bramer, Max},
|
|
title={Logic Programming with Prolog},
|
|
publisher={Springer},
|
|
year={2013},
|
|
isbn={978-1-44715-486-0},
|
|
doi={10.1007/978-1-4471-5487-7},
|
|
keywords="prolog"
|
|
}
|
|
|
|
@ARTICLE{Prolog-Scripted2016,
|
|
author={Jaśkiewicz, Grzegorz},
|
|
journal={IEEE Transactions on Computational Intelligence and AI in Games},
|
|
title={Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots},
|
|
year={2016},
|
|
volume={8},
|
|
number={1},
|
|
pages={82-88},
|
|
doi={10.1109/TCIAIG.2014.2331972},
|
|
keywords="ai,videojuegos,prolog"
|
|
}
|
|
|
|
@ONLINE{GDNative-Benchmarks,
|
|
author={Royal Donut Games},
|
|
title={CPU Voxel Benchmarks of Most Popular Languages in Godot},
|
|
date={2022-04},
|
|
url={http://www.royaldonut.games/2019/03/29/cpu-voxel-benchmarks-of-most-popular-languages-in-godot/},
|
|
keywords="videojuegos,godot"
|
|
}
|
|
|
|
@ONLINE{Prolog-Tutorial,
|
|
author={tutorialspoint},
|
|
title={Prolog Tutorial},
|
|
date={2022-04},
|
|
url={https://www.tutorialspoint.com/prolog/},
|
|
keywords="prolog"
|
|
}
|
|
|
|
@ARTICLE{mccarthy2007artificial,
|
|
author={McCarthy, John},
|
|
title={What is artificial intelligence?},
|
|
year={2007},
|
|
keywords="ai"
|
|
}
|
|
|
|
@ARTICLE{FerreinJacobsLakemeyer2011,
|
|
autho={Alexander Ferrein and Stefan Jacobs and Gerhard Lakemeyer},
|
|
title={Controlling Unreal Tournament 2004 Bots with the logic-based action language Golog / Jacobs, Stefan ; Ferrein, Alexander ; Lakemeyer, Gerhard},
|
|
journal={Proceedings of the First AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).},
|
|
pages={151 -- 152},
|
|
year= {2011},
|
|
keywords="ai,prolog,videojuegos"
|
|
}
|
|
|
|
@article{feng2016towards,
|
|
title={Towards autonomous behavior learning of non-player characters in games},
|
|
author={Feng, Shu and Tan, Ah-Hwee},
|
|
journal={Expert Systems with Applications},
|
|
volume={56},
|
|
pages={89--99},
|
|
year={2016},
|
|
publisher={Elsevier}
|
|
}
|
|
|
|
@article{borovikov2019towards,
|
|
title={Towards interactive training of non-player characters in video games},
|
|
author={Borovikov, Igor and Harder, Jesse and Sadovsky, Michael and Beirami, Ahmad},
|
|
journal={arXiv preprint arXiv:1906.00535},
|
|
year={2019}
|
|
}
|
|
|
|
@inproceedings{van1999learning,
|
|
title={Learning hierarchical performance knowledge by observation},
|
|
author={Van Lent, Michael and Laird, John},
|
|
booktitle={ICML},
|
|
pages={229--238},
|
|
year={1999}
|
|
}
|
|
|
|
@article{thurau2007bayesian,
|
|
title={Bayesian imitation learning in game characters},
|
|
author={Thurau, Christian and Paczian, Tobias and Sagerer, Gerhard and Bauckhage, Christian},
|
|
journal={International journal of intelligent systems technologies and applications},
|
|
volume={2},
|
|
number={2-3},
|
|
pages={284--295},
|
|
year={2007},
|
|
publisher={Inderscience Publishers}
|
|
}
|
|
|
|
@inproceedings{thurau2004learning,
|
|
title={Learning human-like movement behavior for computer games},
|
|
author={Thurau, Christian and Bauckhage, Christian and Sagerer, Gerhard},
|
|
booktitle={Proc. Int. Conf. on the Simulation of Adaptive Behavior},
|
|
pages={315--323},
|
|
year={2004}
|
|
}
|
|
|