final revision
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@@ -25,6 +25,15 @@
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keywords="videojuegos"
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}
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@inproceedings{gemine2012imitative,
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title={Imitative learning for real-time strategy games},
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author={Gemine, Quentin and Safadi, Firas and Fonteneau, Rapha{\"e}l and Ernst, Damien},
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booktitle={2012 IEEE Conference on Computational Intelligence and Games (CIG)},
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pages={424--429},
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year={2012},
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organization={IEEE}
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}
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@BOOK{LLVM-Cookbook,
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author={Pandey, Mayur and Sarda, Suyog},
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title={LLVM Cookbook},
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@@ -104,4 +113,49 @@
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pages={151 -- 152},
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year= {2011},
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keywords="ai,prolog,videojuegos"
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}
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}
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@article{feng2016towards,
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title={Towards autonomous behavior learning of non-player characters in games},
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author={Feng, Shu and Tan, Ah-Hwee},
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journal={Expert Systems with Applications},
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volume={56},
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pages={89--99},
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year={2016},
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publisher={Elsevier}
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}
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@article{borovikov2019towards,
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title={Towards interactive training of non-player characters in video games},
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author={Borovikov, Igor and Harder, Jesse and Sadovsky, Michael and Beirami, Ahmad},
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journal={arXiv preprint arXiv:1906.00535},
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year={2019}
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}
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@inproceedings{van1999learning,
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title={Learning hierarchical performance knowledge by observation},
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author={Van Lent, Michael and Laird, John},
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booktitle={ICML},
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pages={229--238},
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year={1999}
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}
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@article{thurau2007bayesian,
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title={Bayesian imitation learning in game characters},
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author={Thurau, Christian and Paczian, Tobias and Sagerer, Gerhard and Bauckhage, Christian},
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journal={International journal of intelligent systems technologies and applications},
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volume={2},
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number={2-3},
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pages={284--295},
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year={2007},
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publisher={Inderscience Publishers}
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}
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@inproceedings{thurau2004learning,
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title={Learning human-like movement behavior for computer games},
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author={Thurau, Christian and Bauckhage, Christian and Sagerer, Gerhard},
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booktitle={Proc. Int. Conf. on the Simulation of Adaptive Behavior},
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pages={315--323},
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year={2004}
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}
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