final revision

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@@ -25,6 +25,15 @@
keywords="videojuegos"
}
@inproceedings{gemine2012imitative,
title={Imitative learning for real-time strategy games},
author={Gemine, Quentin and Safadi, Firas and Fonteneau, Rapha{\"e}l and Ernst, Damien},
booktitle={2012 IEEE Conference on Computational Intelligence and Games (CIG)},
pages={424--429},
year={2012},
organization={IEEE}
}
@BOOK{LLVM-Cookbook,
author={Pandey, Mayur and Sarda, Suyog},
title={LLVM Cookbook},
@@ -104,4 +113,49 @@
pages={151 -- 152},
year= {2011},
keywords="ai,prolog,videojuegos"
}
}
@article{feng2016towards,
title={Towards autonomous behavior learning of non-player characters in games},
author={Feng, Shu and Tan, Ah-Hwee},
journal={Expert Systems with Applications},
volume={56},
pages={89--99},
year={2016},
publisher={Elsevier}
}
@article{borovikov2019towards,
title={Towards interactive training of non-player characters in video games},
author={Borovikov, Igor and Harder, Jesse and Sadovsky, Michael and Beirami, Ahmad},
journal={arXiv preprint arXiv:1906.00535},
year={2019}
}
@inproceedings{van1999learning,
title={Learning hierarchical performance knowledge by observation},
author={Van Lent, Michael and Laird, John},
booktitle={ICML},
pages={229--238},
year={1999}
}
@article{thurau2007bayesian,
title={Bayesian imitation learning in game characters},
author={Thurau, Christian and Paczian, Tobias and Sagerer, Gerhard and Bauckhage, Christian},
journal={International journal of intelligent systems technologies and applications},
volume={2},
number={2-3},
pages={284--295},
year={2007},
publisher={Inderscience Publishers}
}
@inproceedings{thurau2004learning,
title={Learning human-like movement behavior for computer games},
author={Thurau, Christian and Bauckhage, Christian and Sagerer, Gerhard},
booktitle={Proc. Int. Conf. on the Simulation of Adaptive Behavior},
pages={315--323},
year={2004}
}