18 lines
349 B
GDScript
18 lines
349 B
GDScript
extends Area2D
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var timer := Timer.new()
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func _ready() -> void:
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add_child(timer)
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timer.wait_time = 0.1
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var err = timer.connect("timeout", self, "_on_timer_timeout")
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if err == OK:
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timer.start()
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func _on_timer_timeout() -> void:
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Event.emit_signal("report_object", self.get_name(), "not touched", global_position, Vector2())
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timer.start()
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