alai/godot/Level1.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=1]
[ext_resource path="res://levels/level01.tmx" type="PackedScene" id=3]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=4]
[node name="Level1" type="Node2D"]
[node name="Player" parent="." instance=ExtResource( 4 )]
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 2304
limit_bottom = 576
drag_margin_h_enabled = true
drag_margin_v_enabled = true
editor_draw_limits = true
editor_draw_drag_margin = true
__meta__ = {
"_edit_bone_": true
}
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
rect = Rect2( 0, 0, 24, 24 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.2, 1 )
motion_mirroring = Vector2( 528, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
texture = ExtResource( 1 )
centered = false
[node name="Map" type="Node2D" parent="."]
position = Vector2( 0, 18 )
[node name="level01" parent="Map" instance=ExtResource( 3 )]