68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
#include <Godot.hpp>
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#include "Event.h"
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#include "state_machine/StateMachine.h"
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#include "state_machine/State.h"
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#include "Main.h"
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#include "CameraLimit.h"
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#include "player/Player.h"
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#include "player/states/PlayerIdle.h"
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#include "player/states/PlayerMove.h"
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#include "player/states/PlayerJump.h"
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#include "player/states/PlayerFall.h"
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#include "coin/CoinNotCollected.h"
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#include "coin/CoinCollected.h"
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#include "coin/CoinCounter.h"
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#include "goal/GoalReached.h"
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#include "goal/GoalNotReached.h"
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#include "gui/game_over/GameOverScreen.h"
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#include "gui/game_won/GameWonScreen.h"
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/**
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* @brief This function connects the gdnative init function.
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*
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*/
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
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{
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godot::Godot::gdnative_init(o);
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}
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/**
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* @brief This function connects the gdnative terminate function.
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*
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*/
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extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o)
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{
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// This next line is a workaround to fix bug:
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// https://github.com/godotengine/godot/issues/48295
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godot::Godot::nativescript_terminate(godot::_RegisterState::nativescript_handle);
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godot::Godot::gdnative_terminate(o);
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}
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/**
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* @brief This function connects the init methods in the classes to godot's gdnative.
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*
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*/
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
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{
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godot::Godot::nativescript_init(handle);
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godot::register_class<alai::Event>();
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godot::register_class<alai::StateMachine>();
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godot::register_class<alai::State>();
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godot::register_class<alai::Main>();
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godot::register_class<alai::CameraLimit>();
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godot::register_class<alai::player::Player>();
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godot::register_class<alai::player::PlayerIdle>();
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godot::register_class<alai::player::PlayerMove>();
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godot::register_class<alai::player::PlayerJump>();
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godot::register_class<alai::player::PlayerFall>();
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godot::register_class<alai::CoinNotCollected>();
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godot::register_class<alai::CoinCollected>();
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godot::register_class<alai::CoinCounter>();
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godot::register_class<alai::GoalReached>();
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godot::register_class<alai::GoalNotReached>();
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godot::register_class<alai::GameOverScreen>();
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godot::register_class<alai::GameWonScreen>();
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}
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