48 lines
914 B
C++
48 lines
914 B
C++
#include "coin/CoinCounter.h"
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#include <String.hpp>
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#include "coin/CoinCollected.h"
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using namespace godot;
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void CoinCounter::_register_methods()
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{
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register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
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register_method("_ready", &CoinCounter::_ready);
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}
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CoinCounter::CoinCounter()
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{
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}
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CoinCounter::~CoinCounter()
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{
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}
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void CoinCounter::_init()
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{
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}
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void CoinCounter::_on_CoinHUD_ready()
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{
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}
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void CoinCounter::_on_coin_collected(int amount)
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{
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coins = coins + amount;
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set_text(String::num(coins));
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}
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void CoinCounter::_ready()
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{
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set_text("0");
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auto coins_node = get_node("../../Coins");
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auto children_count = coins_node->get_child_count();
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for(int64_t i = 0; i < children_count;i++)
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{
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auto child = coins_node->get_child(i);
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child->get_node("StateMachine/CoinCollected")->connect("coin_collected",this,"_on_coin_collected");
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}
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}
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