1390 lines
44 KiB
GDScript
1390 lines
44 KiB
GDScript
# The MIT License (MIT)
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#
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# Copyright (c) 2018 George Marques
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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tool
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extends Reference
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# Constants for tile flipping
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# http://doc.mapeditor.org/reference/tmx-map-format/#tile-flipping
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const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
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const FLIPPED_VERTICALLY_FLAG = 0x40000000
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const FLIPPED_DIAGONALLY_FLAG = 0x20000000
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# XML Format reader
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const TiledXMLToDictionary = preload("tiled_xml_to_dict.gd")
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# Polygon vertices sorter
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const PolygonSorter = preload("polygon_sorter.gd")
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# Prefix for error messages, make easier to identify the source
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const error_prefix = "Tiled Importer: "
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# Properties to save the value in the metadata
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const whitelist_properties = [
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"backgroundcolor",
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"compression",
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"draworder",
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"gid",
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"height",
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"imageheight",
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"imagewidth",
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"infinite",
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"margin",
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"name",
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"orientation",
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"probability",
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"spacing",
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"tilecount",
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"tiledversion",
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"tileheight",
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"tilewidth",
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"type",
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"version",
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"visible",
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"width",
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"custom_material"
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]
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# All templates loaded, can be looked up by path name
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var _loaded_templates = {}
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# Maps each tileset file used by the map to it's first gid; Used for template parsing
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var _tileset_path_to_first_gid = {}
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func reset_global_memebers():
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_loaded_templates = {}
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_tileset_path_to_first_gid = {}
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# Main function
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# Reads a source file and gives back a scene
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func build(source_path, options):
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reset_global_memebers()
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var map = read_file(source_path)
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if typeof(map) == TYPE_INT:
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return map
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if typeof(map) != TYPE_DICTIONARY:
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return ERR_INVALID_DATA
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var err = validate_map(map)
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if err != OK:
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return err
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var cell_size = Vector2(int(map.tilewidth), int(map.tileheight))
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var map_mode = TileMap.MODE_SQUARE
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var map_offset = TileMap.HALF_OFFSET_DISABLED
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var map_pos_offset = Vector2()
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var map_background = Color()
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var cell_offset = Vector2()
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if "orientation" in map:
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match map.orientation:
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"isometric":
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map_mode = TileMap.MODE_ISOMETRIC
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"staggered":
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map_pos_offset.y -= cell_size.y / 2
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match map.staggeraxis:
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"x":
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map_offset = TileMap.HALF_OFFSET_Y
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cell_size.x /= 2.0
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if map.staggerindex == "even":
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cell_offset.x += 1
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map_pos_offset.x -= cell_size.x
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"y":
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map_offset = TileMap.HALF_OFFSET_X
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cell_size.y /= 2.0
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if map.staggerindex == "even":
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cell_offset.y += 1
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map_pos_offset.y -= cell_size.y
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"hexagonal":
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# Godot maps are always odd and don't have an "even" setting. To
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# imitate even staggering we simply start one row/column late and
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# adjust the position of the whole map.
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match map.staggeraxis:
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"x":
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map_offset = TileMap.HALF_OFFSET_Y
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cell_size.x = int((cell_size.x + map.hexsidelength) / 2)
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if map.staggerindex == "even":
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cell_offset.x += 1
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map_pos_offset.x -= cell_size.x
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"y":
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map_offset = TileMap.HALF_OFFSET_X
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cell_size.y = int((cell_size.y + map.hexsidelength) / 2)
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if map.staggerindex == "even":
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cell_offset.y += 1
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map_pos_offset.y -= cell_size.y
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var tileset = build_tileset_for_scene(map.tilesets, source_path, options)
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if typeof(tileset) != TYPE_OBJECT:
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# Error happened
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return tileset
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var root = Node2D.new()
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root.set_name(source_path.get_file().get_basename())
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if options.save_tiled_properties:
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set_tiled_properties_as_meta(root, map)
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if options.custom_properties:
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set_custom_properties(root, map)
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var map_data = {
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"options": options,
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"map_mode": map_mode,
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"map_offset": map_offset,
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"map_pos_offset": map_pos_offset,
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"map_background": map_background,
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"cell_size": cell_size,
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"cell_offset": cell_offset,
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"tileset": tileset,
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"source_path": source_path,
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"infinite": bool(map.infinite) if "infinite" in map else false
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}
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for layer in map.layers:
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err = make_layer(layer, root, root, map_data)
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if err != OK:
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return err
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if options.add_background and "backgroundcolor" in map:
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var bg_color = str(map.backgroundcolor)
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if (!bg_color.is_valid_html_color()):
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print_error("Invalid background color format: " + bg_color)
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return root
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map_background = Color(bg_color)
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var viewport_size = Vector2(ProjectSettings.get("display/window/size/width"), ProjectSettings.get("display/window/size/height"))
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var parbg = ParallaxBackground.new()
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var parlayer = ParallaxLayer.new()
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var colorizer = ColorRect.new()
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parbg.scroll_ignore_camera_zoom = true
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parlayer.motion_mirroring = viewport_size
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colorizer.color = map_background
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colorizer.rect_size = viewport_size
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colorizer.rect_min_size = viewport_size
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parbg.name = "Background"
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root.add_child(parbg)
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parbg.owner = root
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parlayer.name = "BackgroundLayer"
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parbg.add_child(parlayer)
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parlayer.owner = root
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colorizer.name = "BackgroundColor"
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parlayer.add_child(colorizer)
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colorizer.owner = root
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return root
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# Creates a layer node from the data
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# Returns an error code
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func make_layer(layer, parent, root, data):
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var err = validate_layer(layer)
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if err != OK:
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return err
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# Main map data
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var map_mode = data.map_mode
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var map_offset = data.map_offset
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var map_pos_offset = data.map_pos_offset
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var cell_size = data.cell_size
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var cell_offset = data.cell_offset
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var options = data.options
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var tileset = data.tileset
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var source_path = data.source_path
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var infinite = data.infinite
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var opacity = float(layer.opacity) if "opacity" in layer else 1.0
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var visible = bool(layer.visible) if "visible" in layer else true
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var z_index = 0
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if "properties" in layer and "z_index" in layer.properties:
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z_index = layer.properties.z_index
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if layer.type == "tilelayer":
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var layer_size = Vector2(int(layer.width), int(layer.height))
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var tilemap = TileMap.new()
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tilemap.set_name(str(layer.name))
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tilemap.cell_size = cell_size
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tilemap.modulate = Color(1.0, 1.0, 1.0, opacity);
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tilemap.visible = visible
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tilemap.mode = map_mode
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tilemap.cell_half_offset = map_offset
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tilemap.format = 1
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tilemap.cell_clip_uv = options.uv_clip
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tilemap.cell_y_sort = true
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tilemap.cell_tile_origin = TileMap.TILE_ORIGIN_BOTTOM_LEFT
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tilemap.collision_layer = options.collision_layer
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tilemap.z_index = z_index
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var offset = Vector2()
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if "offsetx" in layer:
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offset.x = int(layer.offsetx)
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if "offsety" in layer:
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offset.y = int(layer.offsety)
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tilemap.position = offset + map_pos_offset
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tilemap.tile_set = tileset
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var chunks = []
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if infinite:
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chunks = layer.chunks
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else:
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chunks = [layer]
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for chunk in chunks:
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err = validate_chunk(chunk)
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if err != OK:
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return err
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var chunk_data = chunk.data
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if "encoding" in layer and layer.encoding == "base64":
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if "compression" in layer:
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chunk_data = decompress_layer_data(chunk.data, layer.compression, layer_size)
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if typeof(chunk_data) == TYPE_INT:
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# Error happened
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return chunk_data
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else:
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chunk_data = read_base64_layer_data(chunk.data)
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var count = 0
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for tile_id in chunk_data:
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var int_id = int(str(tile_id)) & 0xFFFFFFFF
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if int_id == 0:
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count += 1
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continue
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var flipped_h = bool(int_id & FLIPPED_HORIZONTALLY_FLAG)
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var flipped_v = bool(int_id & FLIPPED_VERTICALLY_FLAG)
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var flipped_d = bool(int_id & FLIPPED_DIAGONALLY_FLAG)
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var gid = int_id & ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG | FLIPPED_DIAGONALLY_FLAG)
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var cell_x = cell_offset.x + chunk.x + (count % int(chunk.width))
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var cell_y = cell_offset.y + chunk.y + int(count / chunk.width)
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tilemap.set_cell(cell_x, cell_y, gid, flipped_h, flipped_v, flipped_d)
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count += 1
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if options.save_tiled_properties:
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set_tiled_properties_as_meta(tilemap, layer)
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if options.custom_properties:
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set_custom_properties(tilemap, layer)
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tilemap.set("editor/display_folded", true)
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parent.add_child(tilemap)
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tilemap.set_owner(root)
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elif layer.type == "imagelayer":
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var image = null
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if layer.image != "":
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image = load_image(layer.image, source_path, options)
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if typeof(image) != TYPE_OBJECT:
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# Error happened
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return image
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var pos = Vector2()
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var offset = Vector2()
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if "x" in layer:
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pos.x = float(layer.x)
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if "y" in layer:
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pos.y = float(layer.y)
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if "offsetx" in layer:
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offset.x = float(layer.offsetx)
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if "offsety" in layer:
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offset.y = float(layer.offsety)
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var sprite = Sprite.new()
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sprite.set_name(str(layer.name))
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sprite.centered = false
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sprite.texture = image
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sprite.visible = visible
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sprite.modulate = Color(1.0, 1.0, 1.0, opacity)
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sprite.z_index = z_index
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if options.save_tiled_properties:
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set_tiled_properties_as_meta(sprite, layer)
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if options.custom_properties:
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set_custom_properties(sprite, layer)
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sprite.set("editor/display_folded", true)
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parent.add_child(sprite)
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sprite.position = pos + offset
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sprite.set_owner(root)
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elif layer.type == "objectgroup":
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var object_layer = Node2D.new()
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if options.save_tiled_properties:
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set_tiled_properties_as_meta(object_layer, layer)
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if options.custom_properties:
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set_custom_properties(object_layer, layer)
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object_layer.modulate = Color(1.0, 1.0, 1.0, opacity)
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object_layer.visible = visible
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object_layer.z_index = z_index
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object_layer.set("editor/display_folded", true)
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parent.add_child(object_layer)
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object_layer.set_owner(root)
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if "name" in layer and not str(layer.name).empty():
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object_layer.set_name(str(layer.name))
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if not "draworder" in layer or layer.draworder == "topdown":
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layer.objects.sort_custom(self, "object_sorter")
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for object in layer.objects:
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if "template" in object:
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var template_file = object["template"]
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var template_data_immutable = get_template(remove_filename_from_path(data["source_path"]) + template_file)
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if typeof(template_data_immutable) != TYPE_DICTIONARY:
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# Error happened
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print("Error getting template for object with id " + str(data["id"]))
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continue
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# Overwrite template data with current object data
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apply_template(object, template_data_immutable)
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set_default_obj_params(object)
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if "point" in object and object.point:
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var point = Position2D.new()
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if not "x" in object or not "y" in object:
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print_error("Missing coordinates for point in object layer.")
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continue
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point.position = Vector2(float(object.x), float(object.y))
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point.visible = bool(object.visible) if "visible" in object else true
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object_layer.add_child(point)
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point.set_owner(root)
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if "name" in object and not str(object.name).empty():
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point.set_name(str(object.name))
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elif "id" in object and not str(object.id).empty():
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point.set_name(str(object.id))
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if options.save_tiled_properties:
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set_tiled_properties_as_meta(point, object)
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if options.custom_properties:
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set_custom_properties(point, object)
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elif not "gid" in object:
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# Not a tile object
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if "type" in object and object.type == "navigation":
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# Can't make navigation objects right now
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print_error("Navigation polygons aren't supported in an object layer.")
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continue # Non-fatal error
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var shape = shape_from_object(object)
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if typeof(shape) != TYPE_OBJECT:
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# Error happened
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return shape
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if "type" in object and object.type == "occluder":
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var occluder = LightOccluder2D.new()
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var pos = Vector2()
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var rot = 0
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if "x" in object:
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pos.x = float(object.x)
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if "y" in object:
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pos.y = float(object.y)
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if "rotation" in object:
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rot = float(object.rotation)
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occluder.visible = bool(object.visible) if "visible" in object else true
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occluder.position = pos
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occluder.rotation_degrees = rot
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occluder.occluder = shape
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if "name" in object and not str(object.name).empty():
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occluder.set_name(str(object.name))
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elif "id" in object and not str(object.id).empty():
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occluder.set_name(str(object.id))
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if options.save_tiled_properties:
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set_tiled_properties_as_meta(occluder, object)
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if options.custom_properties:
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set_custom_properties(occluder, object)
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object_layer.add_child(occluder)
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occluder.set_owner(root)
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else:
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var body = Area2D.new() if object.type == "area" else StaticBody2D.new()
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var offset = Vector2()
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var collision
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var pos = Vector2()
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var rot = 0
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if not ("polygon" in object or "polyline" in object):
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# Regular shape
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collision = CollisionShape2D.new()
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collision.shape = shape
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if shape is RectangleShape2D:
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offset = shape.extents
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elif shape is CircleShape2D:
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offset = Vector2(shape.radius, shape.radius)
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elif shape is CapsuleShape2D:
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offset = Vector2(shape.radius, shape.height)
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if shape.radius > shape.height:
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var temp = shape.radius
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shape.radius = shape.height
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shape.height = temp
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collision.rotation_degrees = 90
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shape.height *= 2
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collision.position = offset
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else:
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collision = CollisionPolygon2D.new()
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var points = null
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if shape is ConcavePolygonShape2D:
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points = []
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var segments = shape.segments
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for i in range(0, segments.size()):
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if i % 2 != 0:
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continue
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points.push_back(segments[i])
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collision.build_mode = CollisionPolygon2D.BUILD_SEGMENTS
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else:
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points = shape.points
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collision.build_mode = CollisionPolygon2D.BUILD_SOLIDS
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collision.polygon = points
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collision.one_way_collision = object.type == "one-way"
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if "x" in object:
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pos.x = float(object.x)
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if "y" in object:
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pos.y = float(object.y)
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if "rotation" in object:
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rot = float(object.rotation)
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body.set("editor/display_folded", true)
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object_layer.add_child(body)
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body.set_owner(root)
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body.add_child(collision)
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collision.set_owner(root)
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if options.save_tiled_properties:
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set_tiled_properties_as_meta(body, object)
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if options.custom_properties:
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set_custom_properties(body, object)
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if "name" in object and not str(object.name).empty():
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body.set_name(str(object.name))
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elif "id" in object and not str(object.id).empty():
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body.set_name(str(object.id))
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body.visible = bool(object.visible) if "visible" in object else true
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body.position = pos
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body.rotation_degrees = rot
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else: # "gid" in object
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var tile_raw_id = int(str(object.gid)) & 0xFFFFFFFF
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var tile_id = tile_raw_id & ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG | FLIPPED_DIAGONALLY_FLAG)
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|
|
var is_tile_object = tileset.tile_get_region(tile_id).get_area() == 0
|
|
var collisions = tileset.tile_get_shape_count(tile_id)
|
|
var has_collisions = collisions > 0 && object.has("type") && object.type != "sprite"
|
|
var sprite = Sprite.new()
|
|
var pos = Vector2()
|
|
var rot = 0
|
|
var scale = Vector2(1, 1)
|
|
sprite.texture = tileset.tile_get_texture(tile_id)
|
|
var texture_size = sprite.texture.get_size() if sprite.texture != null else Vector2()
|
|
|
|
if not is_tile_object:
|
|
sprite.region_enabled = true
|
|
sprite.region_rect = tileset.tile_get_region(tile_id)
|
|
texture_size = tileset.tile_get_region(tile_id).size
|
|
|
|
sprite.flip_h = bool(tile_raw_id & FLIPPED_HORIZONTALLY_FLAG)
|
|
sprite.flip_v = bool(tile_raw_id & FLIPPED_VERTICALLY_FLAG)
|
|
|
|
if "x" in object:
|
|
pos.x = float(object.x)
|
|
if "y" in object:
|
|
pos.y = float(object.y)
|
|
if "rotation" in object:
|
|
rot = float(object.rotation)
|
|
if texture_size != Vector2():
|
|
if "width" in object and float(object.width) != texture_size.x:
|
|
scale.x = float(object.width) / texture_size.x
|
|
if "height" in object and float(object.height) != texture_size.y:
|
|
scale.y = float(object.height) / texture_size.y
|
|
|
|
var obj_root = sprite
|
|
if has_collisions:
|
|
match object.type:
|
|
"area": obj_root = Area2D.new()
|
|
"kinematic": obj_root = KinematicBody2D.new()
|
|
"rigid": obj_root = RigidBody2D.new()
|
|
_: obj_root = StaticBody2D.new()
|
|
|
|
object_layer.add_child(obj_root)
|
|
obj_root.owner = root
|
|
|
|
obj_root.add_child(sprite)
|
|
sprite.owner = root
|
|
|
|
var shapes = tileset.tile_get_shapes(tile_id)
|
|
for s in shapes:
|
|
var collision_node = CollisionShape2D.new()
|
|
collision_node.shape = s.shape
|
|
|
|
collision_node.transform = s.shape_transform
|
|
if sprite.flip_h:
|
|
collision_node.position.x *= -1
|
|
collision_node.position.x -= cell_size.x
|
|
collision_node.scale.x *= -1
|
|
if sprite.flip_v:
|
|
collision_node.scale.y *= -1
|
|
collision_node.position.y *= -1
|
|
collision_node.position.y -= cell_size.y
|
|
obj_root.add_child(collision_node)
|
|
collision_node.owner = root
|
|
|
|
if "name" in object and not str(object.name).empty():
|
|
obj_root.set_name(str(object.name))
|
|
elif "id" in object and not str(object.id).empty():
|
|
obj_root.set_name(str(object.id))
|
|
|
|
obj_root.position = pos
|
|
obj_root.rotation_degrees = rot
|
|
obj_root.visible = bool(object.visible) if "visible" in object else true
|
|
obj_root.scale = scale
|
|
# Translate from Tiled bottom-left position to Godot top-left
|
|
sprite.centered = false
|
|
sprite.region_filter_clip = options.uv_clip
|
|
sprite.offset = Vector2(0, -texture_size.y)
|
|
|
|
if not has_collisions:
|
|
object_layer.add_child(sprite)
|
|
sprite.set_owner(root)
|
|
|
|
if options.save_tiled_properties:
|
|
set_tiled_properties_as_meta(obj_root, object)
|
|
if options.custom_properties:
|
|
if options.tile_metadata:
|
|
var tile_meta = tileset.get_meta("tile_meta")
|
|
if typeof(tile_meta) == TYPE_DICTIONARY and tile_id in tile_meta:
|
|
for prop in tile_meta[tile_id]:
|
|
obj_root.set_meta(prop, tile_meta[tile_id][prop])
|
|
set_custom_properties(obj_root, object)
|
|
|
|
elif layer.type == "group":
|
|
var group = Node2D.new()
|
|
var pos = Vector2()
|
|
if "x" in layer:
|
|
pos.x = float(layer.x)
|
|
if "y" in layer:
|
|
pos.y = float(layer.y)
|
|
group.modulate = Color(1.0, 1.0, 1.0, opacity)
|
|
group.visible = visible
|
|
group.position = pos
|
|
group.z_index = z_index
|
|
|
|
if options.save_tiled_properties:
|
|
set_tiled_properties_as_meta(group, layer)
|
|
if options.custom_properties:
|
|
set_custom_properties(group, layer)
|
|
|
|
if "name" in layer and not str(layer.name).empty():
|
|
group.set_name(str(layer.name))
|
|
|
|
group.set("editor/display_folded", true)
|
|
parent.add_child(group)
|
|
group.set_owner(root)
|
|
|
|
for sub_layer in layer.layers:
|
|
make_layer(sub_layer, group, root, data)
|
|
|
|
else:
|
|
print_error("Unknown layer type ('%s') in '%s'" % [str(layer.type), str(layer.name) if "name" in layer else "[unnamed layer]"])
|
|
return ERR_INVALID_DATA
|
|
|
|
return OK
|
|
|
|
func set_default_obj_params(object):
|
|
# Set default values for object
|
|
for attr in ["width", "height", "rotation", "x", "y"]:
|
|
if not attr in object:
|
|
object[attr] = 0
|
|
if not "type" in object:
|
|
object.type = ""
|
|
if not "visible" in object:
|
|
object.visible = true
|
|
|
|
var flags
|
|
|
|
# Makes a tileset from a array of tilesets data
|
|
# Since Godot supports only one TileSet per TileMap, all tilesets from Tiled are combined
|
|
func build_tileset_for_scene(tilesets, source_path, options):
|
|
var result = TileSet.new()
|
|
var err = ERR_INVALID_DATA
|
|
var tile_meta = {}
|
|
|
|
for tileset in tilesets:
|
|
var ts = tileset
|
|
var ts_source_path = source_path
|
|
if "source" in ts:
|
|
if not "firstgid" in tileset or not str(tileset.firstgid).is_valid_integer():
|
|
print_error("Missing or invalid firstgid tileset property.")
|
|
return ERR_INVALID_DATA
|
|
|
|
ts_source_path = source_path.get_base_dir().plus_file(ts.source)
|
|
# Used later for templates
|
|
_tileset_path_to_first_gid[ts_source_path] = tileset.firstgid
|
|
|
|
if ts.source.get_extension().to_lower() == "tsx":
|
|
var tsx_reader = TiledXMLToDictionary.new()
|
|
ts = tsx_reader.read_tsx(ts_source_path)
|
|
if typeof(ts) != TYPE_DICTIONARY:
|
|
# Error happened
|
|
return ts
|
|
else: # JSON Tileset
|
|
var f = File.new()
|
|
err = f.open(ts_source_path, File.READ)
|
|
if err != OK:
|
|
print_error("Error opening tileset '%s'." % [ts.source])
|
|
return err
|
|
|
|
var json_res = JSON.parse(f.get_as_text())
|
|
if json_res.error != OK:
|
|
print_error("Error parsing tileset '%s' JSON: %s" % [ts.source, json_res.error_string])
|
|
return ERR_INVALID_DATA
|
|
|
|
ts = json_res.result
|
|
if typeof(ts) != TYPE_DICTIONARY:
|
|
print_error("Tileset '%s' is not a dictionary." % [ts.source])
|
|
return ERR_INVALID_DATA
|
|
|
|
ts.firstgid = tileset.firstgid
|
|
|
|
err = validate_tileset(ts)
|
|
if err != OK:
|
|
return err
|
|
|
|
var has_global_image = "image" in ts
|
|
|
|
var spacing = int(ts.spacing) if "spacing" in ts and str(ts.spacing).is_valid_integer() else 0
|
|
var margin = int(ts.margin) if "margin" in ts and str(ts.margin).is_valid_integer() else 0
|
|
var firstgid = int(ts.firstgid)
|
|
var columns = int(ts.columns) if "columns" in ts and str(ts.columns).is_valid_integer() else -1
|
|
|
|
var image = null
|
|
var imagesize = Vector2()
|
|
|
|
if has_global_image:
|
|
image = load_image(ts.image, ts_source_path, options)
|
|
if typeof(image) != TYPE_OBJECT:
|
|
# Error happened
|
|
return image
|
|
imagesize = Vector2(int(ts.imagewidth), int(ts.imageheight))
|
|
|
|
var tilesize = Vector2(int(ts.tilewidth), int(ts.tileheight))
|
|
var tilecount = int(ts.tilecount)
|
|
|
|
var gid = firstgid
|
|
|
|
var x = margin
|
|
var y = margin
|
|
|
|
var i = 0
|
|
var column = 0
|
|
|
|
# Needed to look up textures for animations
|
|
var tileRegions = []
|
|
while i < tilecount:
|
|
var tilepos = Vector2(x, y)
|
|
var region = Rect2(tilepos, tilesize)
|
|
|
|
tileRegions.push_back(region)
|
|
|
|
column += 1
|
|
i += 1
|
|
|
|
x += int(tilesize.x) + spacing
|
|
if (columns > 0 and column >= columns) or x >= int(imagesize.x) - margin or (x + int(tilesize.x)) > int(imagesize.x):
|
|
x = margin
|
|
y += int(tilesize.y) + spacing
|
|
column = 0
|
|
|
|
i = 0
|
|
|
|
while i < tilecount:
|
|
var region = tileRegions[i]
|
|
|
|
var rel_id = str(gid - firstgid)
|
|
|
|
result.create_tile(gid)
|
|
|
|
if has_global_image:
|
|
if rel_id in ts.tiles && "animation" in ts.tiles[rel_id]:
|
|
var animated_tex = AnimatedTexture.new()
|
|
animated_tex.frames = ts.tiles[rel_id].animation.size()
|
|
animated_tex.fps = 0
|
|
var c = 0
|
|
# Animated texture wants us to have seperate textures for each frame
|
|
# so we have to pull them out of the tileset
|
|
var tilesetTexture = image.get_data()
|
|
for g in ts.tiles[rel_id].animation:
|
|
var frameTex = tilesetTexture.get_rect(tileRegions[(int(g.tileid))])
|
|
var newTex = ImageTexture.new()
|
|
newTex.create_from_image(frameTex, flags)
|
|
animated_tex.set_frame_texture(c, newTex)
|
|
animated_tex.set_frame_delay(c, float(g.duration) * 0.001)
|
|
c += 1
|
|
result.tile_set_texture(gid, animated_tex)
|
|
result.tile_set_region(gid, Rect2(Vector2(0, 0), tilesize))
|
|
else:
|
|
result.tile_set_texture(gid, image)
|
|
result.tile_set_region(gid, region)
|
|
if options.apply_offset:
|
|
result.tile_set_texture_offset(gid, Vector2(0, -tilesize.y))
|
|
elif not rel_id in ts.tiles:
|
|
gid += 1
|
|
continue
|
|
else:
|
|
if rel_id in ts.tiles && "animation" in ts.tiles[rel_id]:
|
|
var animated_tex = AnimatedTexture.new()
|
|
animated_tex.frames = ts.tiles[rel_id].animation.size()
|
|
animated_tex.fps = 0
|
|
var c = 0
|
|
#untested
|
|
var image_path = ts.tiles[rel_id].image
|
|
for g in ts.tiles[rel_id].animation:
|
|
animated_tex.set_frame_texture(c, load_image(image_path, ts_source_path, options))
|
|
animated_tex.set_frame_delay(c, float(g.duration) * 0.001)
|
|
c += 1
|
|
result.tile_set_texture(gid, animated_tex)
|
|
result.tile_set_region(gid, Rect2(Vector2(0, 0), tilesize))
|
|
else:
|
|
var image_path = ts.tiles[rel_id].image
|
|
image = load_image(image_path, ts_source_path, options)
|
|
if typeof(image) != TYPE_OBJECT:
|
|
# Error happened
|
|
return image
|
|
result.tile_set_texture(gid, image)
|
|
if options.apply_offset:
|
|
result.tile_set_texture_offset(gid, Vector2(0, -image.get_height()))
|
|
|
|
if "tiles" in ts and rel_id in ts.tiles and "objectgroup" in ts.tiles[rel_id] \
|
|
and "objects" in ts.tiles[rel_id].objectgroup:
|
|
for object in ts.tiles[rel_id].objectgroup.objects:
|
|
|
|
var shape = shape_from_object(object)
|
|
|
|
if typeof(shape) != TYPE_OBJECT:
|
|
# Error happened
|
|
return shape
|
|
|
|
var offset = Vector2(float(object.x), float(object.y))
|
|
if options.apply_offset:
|
|
offset += result.tile_get_texture_offset(gid)
|
|
if "width" in object and "height" in object:
|
|
offset += Vector2(float(object.width) / 2, float(object.height) / 2)
|
|
|
|
if object.type == "navigation":
|
|
result.tile_set_navigation_polygon(gid, shape)
|
|
result.tile_set_navigation_polygon_offset(gid, offset)
|
|
elif object.type == "occluder":
|
|
result.tile_set_light_occluder(gid, shape)
|
|
result.tile_set_occluder_offset(gid, offset)
|
|
else:
|
|
result.tile_add_shape(gid, shape, Transform2D(0, offset), object.type == "one-way")
|
|
|
|
if "properties" in ts and "custom_material" in ts.properties:
|
|
result.tile_set_material(gid, load(ts.properties.custom_material))
|
|
|
|
if options.custom_properties and options.tile_metadata and "tileproperties" in ts \
|
|
and "tilepropertytypes" in ts and rel_id in ts.tileproperties and rel_id in ts.tilepropertytypes:
|
|
tile_meta[gid] = get_custom_properties(ts.tileproperties[rel_id], ts.tilepropertytypes[rel_id])
|
|
if options.save_tiled_properties and rel_id in ts.tiles:
|
|
for property in whitelist_properties:
|
|
if property in ts.tiles[rel_id]:
|
|
if not gid in tile_meta: tile_meta[gid] = {}
|
|
tile_meta[gid][property] = ts.tiles[rel_id][property]
|
|
|
|
gid += 1
|
|
i += 1
|
|
|
|
if str(ts.name) != "":
|
|
result.resource_name = str(ts.name)
|
|
|
|
if options.save_tiled_properties:
|
|
set_tiled_properties_as_meta(result, ts)
|
|
if options.custom_properties:
|
|
if "properties" in ts and "propertytypes" in ts:
|
|
set_custom_properties(result, ts)
|
|
|
|
if options.custom_properties and options.tile_metadata:
|
|
result.set_meta("tile_meta", tile_meta)
|
|
|
|
return result
|
|
|
|
# Makes a standalone TileSet. Useful for importing TileSets from Tiled
|
|
# Returns an error code if fails
|
|
func build_tileset(source_path, options):
|
|
var set = read_tileset_file(source_path)
|
|
if typeof(set) == TYPE_INT:
|
|
return set
|
|
if typeof(set) != TYPE_DICTIONARY:
|
|
return ERR_INVALID_DATA
|
|
|
|
# Just to validate and build correctly using the existing builder
|
|
set["firstgid"] = 0
|
|
|
|
return build_tileset_for_scene([set], source_path, options)
|
|
|
|
# Loads an image from a given path
|
|
# Returns a Texture
|
|
func load_image(rel_path, source_path, options):
|
|
flags = options.image_flags if "image_flags" in options else Texture.FLAGS_DEFAULT
|
|
var embed = options.embed_internal_images if "embed_internal_images" in options else false
|
|
|
|
var ext = rel_path.get_extension().to_lower()
|
|
if ext != "png" and ext != "jpg":
|
|
print_error("Unsupported image format: %s. Use PNG or JPG instead." % [ext])
|
|
return ERR_FILE_UNRECOGNIZED
|
|
|
|
var total_path = rel_path
|
|
if rel_path.is_rel_path():
|
|
total_path = ProjectSettings.globalize_path(source_path.get_base_dir()).plus_file(rel_path)
|
|
total_path = ProjectSettings.localize_path(total_path)
|
|
|
|
var dir = Directory.new()
|
|
if not dir.file_exists(total_path):
|
|
print_error("Image not found: %s" % [total_path])
|
|
return ERR_FILE_NOT_FOUND
|
|
|
|
if not total_path.begins_with("res://"):
|
|
# External images need to be embedded
|
|
embed = true
|
|
|
|
var image = null
|
|
if embed:
|
|
image = ImageTexture.new()
|
|
image.load(total_path)
|
|
else:
|
|
image = ResourceLoader.load(total_path, "ImageTexture")
|
|
|
|
if image != null:
|
|
image.set_flags(flags)
|
|
|
|
return image
|
|
|
|
# Reads a file and returns its contents as a dictionary
|
|
# Returns an error code if fails
|
|
func read_file(path):
|
|
if path.get_extension().to_lower() == "tmx":
|
|
var tmx_to_dict = TiledXMLToDictionary.new()
|
|
var data = tmx_to_dict.read_tmx(path)
|
|
if typeof(data) != TYPE_DICTIONARY:
|
|
# Error happened
|
|
print_error("Error parsing map file '%s'." % [path])
|
|
# Return error or result
|
|
return data
|
|
|
|
# Not TMX, must be JSON
|
|
var file = File.new()
|
|
var err = file.open(path, File.READ)
|
|
if err != OK:
|
|
return err
|
|
|
|
var content = JSON.parse(file.get_as_text())
|
|
if content.error != OK:
|
|
print_error("Error parsing JSON: " + content.error_string)
|
|
return content.error
|
|
|
|
return content.result
|
|
|
|
# Reads a tileset file and return its contents as a dictionary
|
|
# Returns an error code if fails
|
|
func read_tileset_file(path):
|
|
if path.get_extension().to_lower() == "tsx":
|
|
var tmx_to_dict = TiledXMLToDictionary.new()
|
|
var data = tmx_to_dict.read_tsx(path)
|
|
if typeof(data) != TYPE_DICTIONARY:
|
|
# Error happened
|
|
print_error("Error parsing map file '%s'." % [path])
|
|
# Return error or result
|
|
return data
|
|
|
|
# Not TSX, must be JSON
|
|
var file = File.new()
|
|
var err = file.open(path, File.READ)
|
|
if err != OK:
|
|
return err
|
|
|
|
var content = JSON.parse(file.get_as_text())
|
|
if content.error != OK:
|
|
print_error("Error parsing JSON: " + content.error_string)
|
|
return content.error
|
|
|
|
return content.result
|
|
|
|
# Creates a shape from an object data
|
|
# Returns a valid shape depending on the object type (collision/occluder/navigation)
|
|
func shape_from_object(object):
|
|
var shape = ERR_INVALID_DATA
|
|
set_default_obj_params(object)
|
|
|
|
if "polygon" in object or "polyline" in object:
|
|
var vertices = PoolVector2Array()
|
|
|
|
if "polygon" in object:
|
|
for point in object.polygon:
|
|
vertices.push_back(Vector2(float(point.x), float(point.y)))
|
|
else:
|
|
for point in object.polyline:
|
|
vertices.push_back(Vector2(float(point.x), float(point.y)))
|
|
|
|
if object.type == "navigation":
|
|
shape = NavigationPolygon.new()
|
|
shape.vertices = vertices
|
|
shape.add_outline(vertices)
|
|
shape.make_polygons_from_outlines()
|
|
elif object.type == "occluder":
|
|
shape = OccluderPolygon2D.new()
|
|
shape.polygon = vertices
|
|
shape.closed = "polygon" in object
|
|
else:
|
|
if is_convex(vertices):
|
|
var sorter = PolygonSorter.new()
|
|
vertices = sorter.sort_polygon(vertices)
|
|
shape = ConvexPolygonShape2D.new()
|
|
shape.points = vertices
|
|
else:
|
|
shape = ConcavePolygonShape2D.new()
|
|
var segments = [vertices[0]]
|
|
for x in range(1, vertices.size()):
|
|
segments.push_back(vertices[x])
|
|
segments.push_back(vertices[x])
|
|
segments.push_back(vertices[0])
|
|
shape.segments = PoolVector2Array(segments)
|
|
|
|
elif "ellipse" in object:
|
|
if object.type == "navigation" or object.type == "occluder":
|
|
print_error("Ellipse shapes are not supported as navigation or occluder. Use polygon/polyline instead.")
|
|
return ERR_INVALID_DATA
|
|
|
|
if not "width" in object or not "height" in object:
|
|
print_error("Missing width or height in ellipse shape.")
|
|
return ERR_INVALID_DATA
|
|
|
|
var w = abs(float(object.width))
|
|
var h = abs(float(object.height))
|
|
|
|
if w == h:
|
|
shape = CircleShape2D.new()
|
|
shape.radius = w / 2.0
|
|
else:
|
|
# Using a capsule since it's the closest from an ellipse
|
|
shape = CapsuleShape2D.new()
|
|
shape.radius = w / 2.0
|
|
shape.height = h / 2.0
|
|
|
|
else: # Rectangle
|
|
if not "width" in object or not "height" in object:
|
|
print_error("Missing width or height in rectangle shape.")
|
|
return ERR_INVALID_DATA
|
|
|
|
var size = Vector2(float(object.width), float(object.height))
|
|
|
|
if object.type == "navigation" or object.type == "occluder":
|
|
# Those types only accept polygons, so make one from the rectangle
|
|
var vertices = PoolVector2Array([
|
|
Vector2(0, 0),
|
|
Vector2(size.x, 0),
|
|
size,
|
|
Vector2(0, size.y)
|
|
])
|
|
if object.type == "navigation":
|
|
shape = NavigationPolygon.new()
|
|
shape.vertices = vertices
|
|
shape.add_outline(vertices)
|
|
shape.make_polygons_from_outlines()
|
|
else:
|
|
shape = OccluderPolygon2D.new()
|
|
shape.polygon = vertices
|
|
else:
|
|
shape = RectangleShape2D.new()
|
|
shape.extents = size / 2.0
|
|
|
|
return shape
|
|
|
|
# Determines if the set of vertices is convex or not
|
|
# Returns a boolean
|
|
func is_convex(vertices):
|
|
var size = vertices.size()
|
|
if size <= 3:
|
|
# Less than 3 verices can't be concave
|
|
return true
|
|
|
|
var cp = 0
|
|
|
|
for i in range(0, size + 2):
|
|
var p1 = vertices[(i + 0) % size]
|
|
var p2 = vertices[(i + 1) % size]
|
|
var p3 = vertices[(i + 2) % size]
|
|
|
|
var prev_cp = cp
|
|
cp = (p2.x - p1.x) * (p3.y - p2.y) - (p2.y - p1.y) * (p3.x - p2.x)
|
|
if i > 0 and sign(cp) != sign(prev_cp):
|
|
return false
|
|
|
|
return true
|
|
|
|
# Decompress the data of the layer
|
|
# Compression argument is a string, either "gzip" or "zlib"
|
|
func decompress_layer_data(layer_data, compression, map_size):
|
|
if compression != "gzip" and compression != "zlib":
|
|
print_error("Unrecognized compression format: %s" % [compression])
|
|
return ERR_INVALID_DATA
|
|
|
|
var compression_type = File.COMPRESSION_DEFLATE if compression == "zlib" else File.COMPRESSION_GZIP
|
|
var expected_size = int(map_size.x) * int(map_size.y) * 4
|
|
var raw_data = Marshalls.base64_to_raw(layer_data).decompress(expected_size, compression_type)
|
|
|
|
return decode_layer(raw_data)
|
|
|
|
# Reads the layer as a base64 data
|
|
# Returns an array of ints as the decoded layer would be
|
|
func read_base64_layer_data(layer_data):
|
|
var decoded = Marshalls.base64_to_raw(layer_data)
|
|
return decode_layer(decoded)
|
|
|
|
# Reads a PoolByteArray and returns the layer array
|
|
# Used for base64 encoded and compressed layers
|
|
func decode_layer(layer_data):
|
|
var result = []
|
|
for i in range(0, layer_data.size(), 4):
|
|
var num = (layer_data[i]) | \
|
|
(layer_data[i + 1] << 8) | \
|
|
(layer_data[i + 2] << 16) | \
|
|
(layer_data[i + 3] << 24)
|
|
result.push_back(num)
|
|
return result
|
|
|
|
# Set the custom properties into the metadata of the object
|
|
func set_custom_properties(object, tiled_object):
|
|
if not "properties" in tiled_object or not "propertytypes" in tiled_object:
|
|
return
|
|
|
|
var properties = get_custom_properties(tiled_object.properties, tiled_object.propertytypes)
|
|
for property in properties:
|
|
object.set_meta(property, properties[property])
|
|
|
|
# Get the custom properties as a dictionary
|
|
# Useful for tile meta, which is not stored directly
|
|
func get_custom_properties(properties, types):
|
|
var result = {}
|
|
|
|
for property in properties:
|
|
var value = null
|
|
if str(types[property]).to_lower() == "bool":
|
|
value = bool(properties[property])
|
|
elif str(types[property]).to_lower() == "int":
|
|
value = int(properties[property])
|
|
elif str(types[property]).to_lower() == "float":
|
|
value = float(properties[property])
|
|
elif str(types[property]).to_lower() == "color":
|
|
value = Color(properties[property])
|
|
else:
|
|
value = str(properties[property])
|
|
result[property] = value
|
|
return result
|
|
|
|
# Get the available whitelisted properties from the Tiled object
|
|
# And them as metadata in the Godot object
|
|
func set_tiled_properties_as_meta(object, tiled_object):
|
|
for property in whitelist_properties:
|
|
if property in tiled_object:
|
|
object.set_meta(property, tiled_object[property])
|
|
|
|
# Custom function to sort objects in an object layer
|
|
# This is done to support the "topdown" draw order, which sorts by 'y' coordinate
|
|
func object_sorter(first, second):
|
|
if first.y == second.y:
|
|
return first.id < second.id
|
|
return first.y < second.y
|
|
|
|
# Validates the map dictionary content for missing or invalid keys
|
|
# Returns an error code
|
|
func validate_map(map):
|
|
if not "type" in map or map.type != "map":
|
|
print_error("Missing or invalid type property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "version" in map or int(map.version) != 1:
|
|
print_error("Missing or invalid map version.")
|
|
return ERR_INVALID_DATA
|
|
elif not "tileheight" in map or not str(map.tileheight).is_valid_integer():
|
|
print_error("Missing or invalid tileheight property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "tilewidth" in map or not str(map.tilewidth).is_valid_integer():
|
|
print_error("Missing or invalid tilewidth property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "layers" in map or typeof(map.layers) != TYPE_ARRAY:
|
|
print_error("Missing or invalid layers property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "tilesets" in map or typeof(map.tilesets) != TYPE_ARRAY:
|
|
print_error("Missing or invalid tilesets property.")
|
|
return ERR_INVALID_DATA
|
|
if "orientation" in map and (map.orientation == "staggered" or map.orientation == "hexagonal"):
|
|
if not "staggeraxis" in map:
|
|
print_error("Missing stagger axis property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "staggerindex" in map:
|
|
print_error("Missing stagger axis property.")
|
|
return ERR_INVALID_DATA
|
|
return OK
|
|
|
|
# Validates the tileset dictionary content for missing or invalid keys
|
|
# Returns an error code
|
|
func validate_tileset(tileset):
|
|
if not "firstgid" in tileset or not str(tileset.firstgid).is_valid_integer():
|
|
print_error("Missing or invalid firstgid tileset property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "tilewidth" in tileset or not str(tileset.tilewidth).is_valid_integer():
|
|
print_error("Missing or invalid tilewidth tileset property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "tileheight" in tileset or not str(tileset.tileheight).is_valid_integer():
|
|
print_error("Missing or invalid tileheight tileset property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "tilecount" in tileset or not str(tileset.tilecount).is_valid_integer():
|
|
print_error("Missing or invalid tilecount tileset property.")
|
|
return ERR_INVALID_DATA
|
|
if not "image" in tileset:
|
|
for tile in tileset.tiles:
|
|
if not "image" in tileset.tiles[tile]:
|
|
print_error("Missing or invalid image in tileset property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "imagewidth" in tileset.tiles[tile] or not str(tileset.tiles[tile].imagewidth).is_valid_integer():
|
|
print_error("Missing or invalid imagewidth tileset property 1.")
|
|
return ERR_INVALID_DATA
|
|
elif not "imageheight" in tileset.tiles[tile] or not str(tileset.tiles[tile].imageheight).is_valid_integer():
|
|
print_error("Missing or invalid imageheight tileset property.")
|
|
return ERR_INVALID_DATA
|
|
else:
|
|
if not "imagewidth" in tileset or not str(tileset.imagewidth).is_valid_integer():
|
|
print_error("Missing or invalid imagewidth tileset property 2.")
|
|
return ERR_INVALID_DATA
|
|
elif not "imageheight" in tileset or not str(tileset.imageheight).is_valid_integer():
|
|
print_error("Missing or invalid imageheight tileset property.")
|
|
return ERR_INVALID_DATA
|
|
return OK
|
|
|
|
# Validates the layer dictionary content for missing or invalid keys
|
|
# Returns an error code
|
|
func validate_layer(layer):
|
|
if not "type" in layer:
|
|
print_error("Missing or invalid type layer property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "name" in layer:
|
|
print_error("Missing or invalid name layer property.")
|
|
return ERR_INVALID_DATA
|
|
match layer.type:
|
|
"tilelayer":
|
|
if not "height" in layer or not str(layer.height).is_valid_integer():
|
|
print_error("Missing or invalid layer height property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "width" in layer or not str(layer.width).is_valid_integer():
|
|
print_error("Missing or invalid layer width property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "data" in layer:
|
|
if not "chunks" in layer:
|
|
print_error("Missing data or chunks layer properties.")
|
|
return ERR_INVALID_DATA
|
|
elif typeof(layer.chunks) != TYPE_ARRAY:
|
|
print_error("Invalid chunks layer property.")
|
|
return ERR_INVALID_DATA
|
|
elif "encoding" in layer:
|
|
if layer.encoding == "base64" and typeof(layer.data) != TYPE_STRING:
|
|
print_error("Invalid data layer property.")
|
|
return ERR_INVALID_DATA
|
|
if layer.encoding != "base64" and typeof(layer.data) != TYPE_ARRAY:
|
|
print_error("Invalid data layer property.")
|
|
return ERR_INVALID_DATA
|
|
elif typeof(layer.data) != TYPE_ARRAY:
|
|
print_error("Invalid data layer property.")
|
|
return ERR_INVALID_DATA
|
|
if "compression" in layer:
|
|
if layer.compression != "gzip" and layer.compression != "zlib":
|
|
print_error("Invalid compression type.")
|
|
return ERR_INVALID_DATA
|
|
"imagelayer":
|
|
if not "image" in layer or typeof(layer.image) != TYPE_STRING:
|
|
print_error("Missing or invalid image path for layer.")
|
|
return ERR_INVALID_DATA
|
|
"objectgroup":
|
|
if not "objects" in layer or typeof(layer.objects) != TYPE_ARRAY:
|
|
print_error("Missing or invalid objects array for layer.")
|
|
return ERR_INVALID_DATA
|
|
"group":
|
|
if not "layers" in layer or typeof(layer.layers) != TYPE_ARRAY:
|
|
print_error("Missing or invalid layer array for group layer.")
|
|
return ERR_INVALID_DATA
|
|
return OK
|
|
|
|
func validate_chunk(chunk):
|
|
if not "data" in chunk:
|
|
print_error("Missing data chunk property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "height" in chunk or not str(chunk.height).is_valid_integer():
|
|
print_error("Missing or invalid height chunk property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "width" in chunk or not str(chunk.width).is_valid_integer():
|
|
print_error("Missing or invalid width chunk property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "x" in chunk or not str(chunk.x).is_valid_integer():
|
|
print_error("Missing or invalid x chunk property.")
|
|
return ERR_INVALID_DATA
|
|
elif not "y" in chunk or not str(chunk.y).is_valid_integer():
|
|
print_error("Missing or invalid y chunk property.")
|
|
return ERR_INVALID_DATA
|
|
return OK
|
|
|
|
# Custom function to print error, to centralize the prefix addition
|
|
func print_error(err):
|
|
printerr(error_prefix + err)
|
|
|
|
func get_template(path):
|
|
# If this template has not yet been loaded
|
|
if not _loaded_templates.has(path):
|
|
# IS XML
|
|
if path.get_extension().to_lower() == "tx":
|
|
var parser = XMLParser.new()
|
|
var err = parser.open(path)
|
|
if err != OK:
|
|
print_error("Error opening TX file '%s'." % [path])
|
|
return err
|
|
var content = parse_template(parser, path)
|
|
if typeof(content) != TYPE_DICTIONARY:
|
|
# Error happened
|
|
print_error("Error parsing template map file '%s'." % [path])
|
|
return false
|
|
_loaded_templates[path] = content
|
|
|
|
# IS JSON
|
|
else:
|
|
var file = File.new()
|
|
var err = file.open(path, File.READ)
|
|
if err != OK:
|
|
return err
|
|
|
|
var json_res = JSON.parse(file.get_as_text())
|
|
if json_res.error != OK:
|
|
print_error("Error parsing JSON template map file '%s'." % [path])
|
|
return json_res.error
|
|
|
|
var result = json_res.result
|
|
if typeof(result) != TYPE_DICTIONARY:
|
|
print_error("Error parsing JSON template map file '%s'." % [path])
|
|
return ERR_INVALID_DATA
|
|
|
|
var object = result.object
|
|
if object.has("gid"):
|
|
if result.has("tileset"):
|
|
var ts_path = remove_filename_from_path(path) + result.tileset.source
|
|
var tileset_gid_increment = get_first_gid_from_tileset_path(ts_path) - 1
|
|
object.gid += tileset_gid_increment
|
|
|
|
_loaded_templates[path] = object
|
|
|
|
var dict = _loaded_templates[path]
|
|
var dictCopy = {}
|
|
for k in dict:
|
|
dictCopy[k] = dict[k]
|
|
|
|
return dictCopy
|
|
|
|
func parse_template(parser, path):
|
|
var err = OK
|
|
# Template root node shouldn't have attributes
|
|
var data = {}
|
|
var tileset_gid_increment = 0
|
|
data.id = 0
|
|
|
|
err = parser.read()
|
|
while err == OK:
|
|
if parser.get_node_type() == XMLParser.NODE_ELEMENT_END:
|
|
if parser.get_node_name() == "template":
|
|
break
|
|
|
|
elif parser.get_node_type() == XMLParser.NODE_ELEMENT:
|
|
if parser.get_node_name() == "tileset":
|
|
var ts_path = remove_filename_from_path(path) + parser.get_named_attribute_value_safe("source")
|
|
tileset_gid_increment = get_first_gid_from_tileset_path(ts_path) - 1
|
|
data.tileset = ts_path
|
|
|
|
if parser.get_node_name() == "object":
|
|
var object = TiledXMLToDictionary.parse_object(parser)
|
|
for k in object:
|
|
data[k] = object[k]
|
|
|
|
err = parser.read()
|
|
|
|
if data.has("gid"):
|
|
data["gid"] += tileset_gid_increment
|
|
|
|
return data
|
|
|
|
func get_first_gid_from_tileset_path(path):
|
|
for t in _tileset_path_to_first_gid:
|
|
if is_same_file(path, t):
|
|
return _tileset_path_to_first_gid[t]
|
|
|
|
return 0
|
|
|
|
static func get_filename_from_path(path):
|
|
var substrings = path.split("/", false)
|
|
var file_name = substrings[substrings.size() - 1]
|
|
return file_name
|
|
|
|
static func remove_filename_from_path(path):
|
|
var file_name = get_filename_from_path(path)
|
|
var stringSize = path.length() - file_name.length()
|
|
var file_path = path.substr(0,stringSize)
|
|
return file_path
|
|
|
|
static func is_same_file(path1, path2):
|
|
var file1 = File.new()
|
|
var err = file1.open(path1, File.READ)
|
|
if err != OK:
|
|
return err
|
|
|
|
var file2 = File.new()
|
|
err = file2.open(path2, File.READ)
|
|
if err != OK:
|
|
return err
|
|
|
|
var file1_str = file1.get_as_text()
|
|
var file2_str = file2.get_as_text()
|
|
|
|
if file1_str == file2_str:
|
|
return true
|
|
|
|
return false
|
|
|
|
static func apply_template(object, template_immutable):
|
|
for k in template_immutable:
|
|
# Do not overwrite any object data
|
|
if typeof(template_immutable[k]) == TYPE_DICTIONARY:
|
|
if not object.has(k):
|
|
object[k] = {}
|
|
apply_template(object[k], template_immutable[k])
|
|
|
|
elif not object.has(k):
|
|
object[k] = template_immutable[k]
|