48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef ALAI_EVENT_H
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#define ALAI_EVENT_H
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#include <Godot.hpp>
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#include <Node.hpp>
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namespace alai
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{
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/**
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* @brief This class provides an event bus for the project.
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*
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* @details This class should be an auto-loaded singleton for the project.
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* To use this use Event.connect() and Event.emit_signal() to have global signals.
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*/
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class Event : public godot::Node
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{
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GODOT_CLASS(Event, godot::Node)
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public:
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/**
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* @brief This method registers classes with Godot.
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*
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* @details This method registers methods, properties, and signals with the Godot engine.
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*/
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static void _register_methods();
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/**
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* @brief Construct a new Event object.
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*
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*/
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Event();
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/**
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* @brief Destroy the Event object.
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*
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*/
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~Event();
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/**
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* @brief Initialize the class from Godot.
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*
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* @details This method is called just once when the Godot engine connects to the instance of the class.
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*/
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void _init();
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};
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}
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#endif
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