alai/godot/characters/enemies/spikeball/Spikeball.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 192, 0, 24, 24 )
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=3]
radius = 9.05539
[node name="Spikeball" type="KinematicBody2D" groups=["enemy"]]
collision_layer = 8
collision_mask = 11
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )