alai/godot/characters/enemies/blightwing/Blightwing.tscn

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[ext_resource path="res://characters/enemies/blightwing/Blightwing.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 144, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 168, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 192, 48, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 2 ) ],
"loop": true,
"name": "fly",
"speed": 6.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4.5, 5 )
[node name="Blightwing" type="KinematicBody2D" groups=["enemy", "rideable"]]
collision_layer = 8
collision_mask = 11
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "fly"
frame = 3
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1.66894e-06, 1.5 )
rotation = 1.5708
shape = SubResource( 5 )
[node name="LeftWallChecker" type="RayCast2D" parent="."]
rotation = 1.5708
enabled = true
cast_to = Vector2( 0, 10 )
collision_mask = 11
[node name="RightWallChecker" type="RayCast2D" parent="."]
rotation = -1.5708
enabled = true
cast_to = Vector2( 0, 10 )
collision_mask = 11