54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef ALAI_CAMERA_LIMIT_H
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#define ALAI_CAMERA_LIMIT_H
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#include <Godot.hpp>
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#include <Node2D.hpp>
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namespace godot
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{
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/**
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* @brief This class limits the camera's position.
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*
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* @details The camera will be limited based on the used width and height of the Middleground tilemap.
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*/
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class CameraLimit: public Node2D
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{
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GODOT_CLASS(CameraLimit, Node2D)
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public:
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/**
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* @brief This method registers classes with Godot.
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*
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* @details This method registers methods, properties, and signals with the Godot engine.
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*/
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static void _register_methods();
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/**
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* @brief Construct a new CameraLimit object.
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*
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*/
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CameraLimit();
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/**
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* @brief Destroy the CameraLimit object.
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*
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*/
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~CameraLimit();
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/**
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* @brief Initialize the class from Godot.
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*
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* @details This method is called just once when the Godot engine connects to the instance of the class.
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*/
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void _init();
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/**
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* @brief Code to be run when ready.
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*
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* @details This method is run when all the children of this node are ready.
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*/
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void _ready();
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};
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}
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#endif
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