111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
#include "gui/game_over/GameOverScreen.h"
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#include "Event.h"
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#include <AudioStreamPlayer.hpp>
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#include <PackedScene.hpp>
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#include <Ref.hpp>
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#include <Resource.hpp>
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#include <SceneTree.hpp>
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#include <Viewport.hpp>
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void alai::GameOverScreen::_register_methods()
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{
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godot::register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
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godot::register_method("_ready", &GameOverScreen::_ready);
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godot::register_method("restart_game", &GameOverScreen::restart_game);
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godot::register_method("connect_signal", &GameOverScreen::connect_signal);
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godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
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godot::register_method("_on_visibility_changed", &GameOverScreen::_on_visibility_changed);
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}
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alai::GameOverScreen::GameOverScreen()
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{
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}
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alai::GameOverScreen::~GameOverScreen()
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{
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}
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void alai::GameOverScreen::_init()
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{
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_resource_loader = godot::ResourceLoader::get_singleton();
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}
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void alai::GameOverScreen::_ready()
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{
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connect_signal();
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}
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void alai::GameOverScreen::_on_restart_button_pressed()
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{
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if (_resource_loader->exists("res://levels/PrototypeR.tscn"))
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{
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godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/PrototypeR.tscn");
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auto level = level_scene->instance();
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auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
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if (level_node != nullptr)
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{
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level_node->add_child(level);
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set_visible(false);
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call_deferred("restart_game");
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}
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else
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{
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WARN_PRINT("Node level not found!");
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}
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}
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}
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void alai::GameOverScreen::_on_player_died()
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{
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auto event = get_node<alai::Event>("/root/Event");
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event->disconnect("player_died", this, "_on_player_died");
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set_visible(true);
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auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
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if (level_node != nullptr)
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{
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auto child = level_node->get_child(0);
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if (child != nullptr)
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{
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// Delete the currently active level from the tree.
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child->queue_free();
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}
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else
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{
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WARN_PRINT("Child not found!");
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}
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}
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else
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{
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WARN_PRINT("Node level not found!");
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}
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}
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void alai::GameOverScreen::restart_game()
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{
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("game_started");
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connect_signal();
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}
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void alai::GameOverScreen::connect_signal()
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{
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auto event = get_node<alai::Event>("/root/Event");
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event->connect("player_died", this, "_on_player_died");
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}
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void alai::GameOverScreen::_on_visibility_changed()
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{
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auto gameoversound = get_node<godot::AudioStreamPlayer>("GameOverMusic");
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if (is_visible())
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{
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gameoversound->play();
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}
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else
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{
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gameoversound->stop();
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}
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}
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