43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
[gd_scene load_steps=9 format=2]
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[ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://characters/player/states/Idle.gdns" type="Script" id=2]
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[ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=3]
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[ext_resource path="res://characters/player/states/Move.gdns" type="Script" id=4]
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[ext_resource path="res://characters/player/Player.gdns" type="Script" id=5]
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[ext_resource path="res://characters/player/states/Jump.gdns" type="Script" id=6]
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[ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 12 )
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[node name="Player" type="KinematicBody2D"]
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collision_mask = 2
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script = ExtResource( 5 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = ExtResource( 1 )
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animation = "idle"
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centered = false
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flip_h = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 12, 12 )
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shape = SubResource( 1 )
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[node name="StateMachine" type="Node" parent="."]
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script = ExtResource( 3 )
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default_state = "Idle"
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[node name="Idle" type="Node" parent="StateMachine"]
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script = ExtResource( 2 )
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[node name="Move" type="Node" parent="StateMachine"]
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script = ExtResource( 4 )
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[node name="Jump" type="Node" parent="StateMachine"]
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script = ExtResource( 6 )
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[node name="Fall" type="Node" parent="StateMachine"]
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script = ExtResource( 7 )
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