92 lines
3.3 KiB
Plaintext
92 lines
3.3 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://levels/PrototypeEnemies.tmx" type="PackedScene" id=3]
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[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4]
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[ext_resource path="res://characters/enemies/gravevine/Gravevine.tscn" type="PackedScene" id=5]
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[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=6]
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[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.tscn" type="PackedScene" id=7]
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[ext_resource path="res://characters/enemies/spikeball/Spikeball.tscn" type="PackedScene" id=8]
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[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=9]
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[ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=10]
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[ext_resource path="res://characters/enemies/blightwing/Blightwing.tscn" type="PackedScene" id=11]
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[node name="PrototypeEnemies" type="Node"]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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position = Vector2( 156, 438 )
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collision/safe_margin = 0.12
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[node name="Camera2D" type="Camera2D" parent="Player"]
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current = true
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limit_left = 0
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limit_top = 0
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limit_right = 512
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limit_bottom = 288
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drag_margin_h_enabled = true
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drag_margin_v_enabled = true
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
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rect = Rect2( 0, 0, 24, 24 )
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_scale = Vector2( 0.2, 0.1 )
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motion_offset = Vector2( 0, -288 )
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motion_mirroring = Vector2( 528, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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texture = ExtResource( 4 )
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centered = false
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[node name="Map" type="Node" parent="."]
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[node name="PrototypeEnemies" parent="Map" instance=ExtResource( 3 )]
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script = ExtResource( 1 )
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[node name="Enemies" type="Node" parent="."]
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unique_name_in_owner = true
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[node name="Spikeball" parent="Enemies" instance=ExtResource( 8 )]
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position = Vector2( 106, 547 )
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[node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )]
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position = Vector2( 488, 400 )
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follow_path = true
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[node name="Path" type="Node2D" parent="Enemies/Blightwing"]
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[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"]
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position = Vector2( 0, 96 )
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[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing/Path"]
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position = Vector2( -128, 96 )
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[node name="Node2D3" type="Node2D" parent="Enemies/Blightwing/Path"]
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position = Vector2( -128, 0 )
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[node name="Blockface" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 206, 404 )
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[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 6 )]
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position = Vector2( 316, 379 )
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[node name="Dreadtooth2" parent="Enemies" instance=ExtResource( 6 )]
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position = Vector2( 350, 263 )
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direction = 1
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detect_edges = false
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[node name="Gravevine" parent="Enemies" instance=ExtResource( 5 )]
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position = Vector2( 250, 550 )
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[node name="Shelly" parent="Enemies" instance=ExtResource( 9 )]
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position = Vector2( 247, 439 )
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[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 62, 546 )
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