alai/godot/levels/PrototypeR.tscn

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[gd_scene load_steps=15 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://levels/PrototypeR.tmx" type="PackedScene" id=3]
[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=4]
[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=5]
[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/music/prototype_r.ogg" type="AudioStream" id=7]
[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
[ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=9]
[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=10]
[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=11]
[ext_resource path="res://characters/enemies/spikeball/Spikeball.tscn" type="PackedScene" id=12]
[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.tscn" type="PackedScene" id=13]
[ext_resource path="res://characters/enemies/blightwing/Blightwing.tscn" type="PackedScene" id=14]
[node name="PrototypeR" type="Node2D"]
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 36, 444 )
collision_layer = 5
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 512
limit_bottom = 288
drag_margin_h_enabled = true
drag_margin_v_enabled = true
__meta__ = {
"_edit_bone_": true
}
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
rect = Rect2( 0, 0, 24, 24 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.2, 0.1 )
motion_offset = Vector2( 0, -288 )
motion_mirroring = Vector2( 528, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
texture = ExtResource( 4 )
centered = false
[node name="Map" type="Node2D" parent="."]
[node name="PrototypeR" parent="Map" instance=ExtResource( 3 )]
script = ExtResource( 1 )
[node name="CoinHUD" parent="." instance=ExtResource( 5 )]
[node name="Coins" type="Node" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 270, 432 )
[node name="Coin2" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 846, 252 )
[node name="Coin3" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 342 )
[node name="Coin4" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 180 )
[node name="Coin9" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 108 )
[node name="Coin10" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1800, 378 )
[node name="Coin11" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1872, 378 )
[node name="Coin12" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1836, 315 )
[node name="Coin5" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 522, 270 )
[node name="Coin6" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 990, 324 )
[node name="Coin13" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1134, 414 )
[node name="Coin7" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 468, 306 )
[node name="Coin8" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 576, 306 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -25.0
autoplay = true
[node name="Goal" parent="." instance=ExtResource( 8 )]
position = Vector2( 2052, 396 )
[node name="Enemies" type="Node" parent="."]
[node name="Blockface" parent="Enemies" instance=ExtResource( 9 )]
position = Vector2( 531, 228 )
[node name="Blockface2" parent="Enemies" instance=ExtResource( 9 )]
position = Vector2( 1287, 72 )
[node name="Shelly" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 918, 258 )
[node name="Shelly2" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 612, 360 )
[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 11 )]
position = Vector2( 1337, 217 )
[node name="Spikeball" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1458, 336 )
[node name="Spikeball2" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1428, 348 )
[node name="Spikeball3" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1845, 366 )
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 1962, 432 )
[node name="Blightwing" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 1206, 450 )
follow_path = true
[node name="Path" type="Node2D" parent="Enemies/Blightwing"]
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( -126, 0 )
[node name="Blightwing2" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 1846, 324 )
follow_path = true
[node name="Path" type="Node2D" parent="Enemies/Blightwing2"]
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing2/Path"]
position = Vector2( -36, 63 )
[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing2/Path"]
position = Vector2( 36, 63 )