alai/src/goal/GoalReached.cpp

37 lines
465 B
C++

#include "goal/GoalReached.h"
#include <Area2D.hpp>
using namespace godot;
void GoalReached::_register_methods()
{
register_method("_state_enter", &GoalReached::_state_enter);
register_method("_state_exit", &GoalReached::_state_exit);
}
GoalReached::GoalReached()
{
}
GoalReached::~GoalReached()
{
}
void GoalReached::_init()
{
}
void GoalReached::_state_enter()
{
Godot::print("Flag touched");
}
void GoalReached::_state_exit()
{
}