53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
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[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 120, 48, 24, 24 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 72, 48, 24, 24 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 96, 48, 24, 24 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 1 ) ],
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"loop": true,
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"name": "hide",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "walk",
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"speed": 3.0
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 12, 10.5 )
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[node name="SuperShelly" type="KinematicBody2D" groups=["enemy", "squashable"]]
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collision_layer = 8
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collision_mask = 11
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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animation = "walk"
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 1.5 )
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shape = SubResource( 5 )
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[node name="FloorChecker" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 0, 20 )
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collision_mask = 10
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