34 lines
558 B
C++
34 lines
558 B
C++
#include "goal/GoalReached.h"
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#include "Event.h"
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#include <Area2D.hpp>
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void alai::GoalReached::_register_methods()
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{
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godot::register_method("_state_enter", &GoalReached::_state_enter);
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godot::register_method("_state_exit", &GoalReached::_state_exit);
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}
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alai::GoalReached::GoalReached()
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{
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}
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alai::GoalReached::~GoalReached()
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{
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}
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void alai::GoalReached::_init()
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{
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}
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void alai::GoalReached::_state_enter()
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{
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("player_won");
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}
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void alai::GoalReached::_state_exit()
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{
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}
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