#include "Main.h" #include using namespace godot; using namespace main; void Main::_register_methods() { register_method("_ready", &Main::_ready); register_method("_physics_process", &Main::_physics_process); register_property("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen); register_property("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size); register_property("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, main::launch_screen); } Main::Main() { } Main::~Main() { } void Main::_init() { _os = OS::get_singleton(); _input = Input::get_singleton(); full_screen = main::full_screen; window_size = main::window_size; launch_screen = main::launch_screen; } void Main::_ready() { if (get_full_screen()) { _os->set_window_fullscreen(true); } else { _os->set_window_size(window_size); _os->set_window_position( _os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5 ); } } void Main::_physics_process(float delta) { if (_input->is_action_just_pressed("ui_cancel")) { get_tree()->quit(); } } void Main::set_full_screen(bool new_full_screen) { full_screen = new_full_screen; } bool Main::get_full_screen() { return full_screen; } void Main::set_window_size(Vector2 new_window_size) { window_size = new_window_size; } Vector2 Main::get_window_size() { return window_size; } void Main::set_launch_screen(int8_t new_launch_screen) { launch_screen = new_launch_screen; } int8_t Main::get_launch_screen() { if (launch_screen == -1) { return _os->get_current_screen(); } else { return launch_screen; } }