[gd_scene load_steps=18 format=2] [ext_resource path="res://CameraLimit.gdns" type="Script" id=1] [ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://levels/Prototype.tmx" type="PackedScene" id=3] [ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4] [ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=5] [ext_resource path="res://assets/coin.png" type="Texture" id=6] [ext_resource path="res://hud/coin/Counter.gdns" type="Script" id=7] [ext_resource path="res://assets/flag.png" type="Texture" id=8] [ext_resource path="res://levels/GoalNotReached.gdns" type="Script" id=9] [sub_resource type="StyleBoxFlat" id=1] bg_color = Color( 0, 0, 0, 0.541176 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 6 ) region = Rect2( 0, 0, 18, 18 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 6 ) region = Rect2( 18, 0, 18, 18 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "spin", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 10, 18 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 8 ) region = Rect2( 0, 0, 18, 36 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 8 ) region = Rect2( 18, 0, 18, 36 ) [sub_resource type="SpriteFrames" id=8] animations = [ { "frames": [ SubResource( 6 ), SubResource( 7 ) ], "loop": true, "name": "flagmove", "speed": 5.0 } ] [node name="Prototype" type="Node2D"] [node name="Player" parent="." instance=ExtResource( 2 )] collision_layer = 5 [node name="Camera2D" type="Camera2D" parent="Player"] current = true limit_left = 0 limit_top = 0 limit_right = 512 limit_bottom = 288 drag_margin_h_enabled = true drag_margin_v_enabled = true __meta__ = { "_edit_bone_": true } [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"] rect = Rect2( 0, 0, 24, 24 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.2, 0.1 ) motion_offset = Vector2( 0, -288 ) motion_mirroring = Vector2( 528, 0 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] texture = ExtResource( 4 ) centered = false [node name="Map" type="Node2D" parent="."] [node name="Prototype" parent="Map" instance=ExtResource( 3 )] script = ExtResource( 1 ) [node name="CoinHUD" type="CanvasLayer" parent="."] [node name="Panel" type="Panel" parent="CoinHUD"] margin_left = 144.0 margin_top = 18.0 margin_right = 288.0 margin_bottom = 54.0 custom_styles/panel = SubResource( 1 ) [node name="Label" type="Label" parent="CoinHUD"] margin_left = 180.0 margin_top = 18.0 margin_right = 220.0 margin_bottom = 36.0 text = "X" [node name="Coins" type="Label" parent="CoinHUD"] margin_left = 198.0 margin_top = 18.0 margin_right = 238.0 margin_bottom = 32.0 text = "##" script = ExtResource( 7 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="CoinHUD"] position = Vector2( 162, 18 ) frames = SubResource( 4 ) animation = "spin" playing = true centered = false [node name="Coins" type="Node" parent="."] [node name="coin" parent="Coins" instance=ExtResource( 5 )] position = Vector2( 72, 450 ) [node name="AnimatedSprite" parent="Coins/coin" index="1"] frame = 0 [node name="coin2" parent="Coins" instance=ExtResource( 5 )] position = Vector2( 234, 450 ) [node name="Goal" type="Area2D" parent="."] position = Vector2( 324, 378 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Goal"] position = Vector2( 18, 18 ) shape = SubResource( 5 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="Goal"] position = Vector2( 18, 18 ) frames = SubResource( 8 ) animation = "flagmove" playing = true [node name="StateMachine" type="Node" parent="Goal"] [node name="GoalReached" type="Node" parent="Goal/StateMachine"] [node name="GoalNotReached" type="Node" parent="Goal/StateMachine"] script = ExtResource( 9 ) [connection signal="body_entered" from="Goal" to="Goal/StateMachine/GoalNotReached" method="_on_Goal_body_entered"] [editable path="Coins/coin"]