[gd_scene load_steps=10 format=2] [ext_resource path="res://assets/flag.png" type="Texture" id=1] [ext_resource path="res://goal/GoalNotReached.gdns" type="Script" id=2] [ext_resource path="res://goal/GoalReached.gdns" type="Script" id=3] [ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=4] [ext_resource path="res://goal/Goal.gd" type="Script" id=5] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 10, 18 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 18, 36 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 1 ) region = Rect2( 18, 0, 18, 36 ) [sub_resource type="SpriteFrames" id=8] animations = [ { "frames": [ SubResource( 6 ), SubResource( 7 ) ], "loop": true, "name": "flagmove", "speed": 5.0 } ] [node name="Goal" type="Area2D"] collision_layer = 32 script = ExtResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 5 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 8 ) animation = "flagmove" playing = true [node name="StateMachine" type="Node" parent="."] script = ExtResource( 4 ) default_state = "GoalNotReached" [node name="GoalReached" type="Node" parent="StateMachine"] script = ExtResource( 3 ) [node name="GoalNotReached" type="Node" parent="StateMachine"] script = ExtResource( 2 ) [connection signal="body_entered" from="." to="StateMachine/GoalNotReached" method="_on_Goal_body_entered"]