[gd_scene load_steps=11 format=2] [ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1] [ext_resource path="res://characters/player/states/Idle.gdns" type="Script" id=2] [ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=3] [ext_resource path="res://characters/player/states/Move.gdns" type="Script" id=4] [ext_resource path="res://characters/player/Player.gdns" type="Script" id=5] [ext_resource path="res://characters/player/states/Jump.gdns" type="Script" id=6] [ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7] [ext_resource path="res://assets/sounds/jump.wav" type="AudioStream" id=8] [ext_resource path="res://characters/player/AI.gdns" type="Script" id=9] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7, 12 ) [node name="Player" type="KinematicBody2D"] collision_mask = 10 script = ExtResource( 5 ) [node name="AI" type="Node" parent="."] script = ExtResource( 9 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = ExtResource( 1 ) animation = "idle" centered = false flip_h = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 12, 12 ) shape = SubResource( 1 ) [node name="StateMachine" type="Node" parent="."] script = ExtResource( 3 ) default_state = "Idle" [node name="Idle" type="Node" parent="StateMachine"] script = ExtResource( 2 ) [node name="Move" type="Node" parent="StateMachine"] script = ExtResource( 4 ) [node name="Jump" type="Node" parent="StateMachine"] script = ExtResource( 6 ) [node name="Fall" type="Node" parent="StateMachine"] script = ExtResource( 7 ) [node name="PlatformDetector" type="RayCast2D" parent="."] position = Vector2( 12, 0 ) enabled = true cast_to = Vector2( 0, 32 ) collision_mask = 24 [node name="Sounds" type="Node" parent="."] [node name="Jump" type="AudioStreamPlayer" parent="Sounds"] stream = ExtResource( 8 ) volume_db = -20.0