[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 48, 24, 24, 24 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 72, 24, 24, 24 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 5.5, 7.5 ) [node name="Gravevine" type="KinematicBody2D" groups=["enemy"]] collision_layer = 8 collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -0.5, 0.5 ) shape = SubResource( 4 )