#include "coin/CoinCounter.h" #include #include "coin/CoinCollected.h" using namespace godot; void CoinCounter::_register_methods() { register_method("_on_coin_collected", &CoinCounter::_on_coin_collected); register_method("_ready", &CoinCounter::_ready); } CoinCounter::CoinCounter() { } CoinCounter::~CoinCounter() { } void CoinCounter::_init() { } void CoinCounter::_on_CoinHUD_ready() { } void CoinCounter::_on_coin_collected(int amount) { coins = coins + amount; set_text(String::num(coins)); } void CoinCounter::_ready() { set_text("0"); auto coins_node = get_node("../../Coins"); auto children_count = coins_node->get_child_count(); for(int64_t i = 0; i < children_count;i++) { auto child = coins_node->get_child(i); child->get_node("StateMachine/CoinCollected")->connect("coin_collected",this,"_on_coin_collected"); } }