#include #include "Event.h" #include "state_machine/StateMachine.h" #include "state_machine/State.h" #include "Main.h" #include "CameraLimit.h" #include "player/Player.h" #include "player/states/PlayerIdle.h" #include "player/states/PlayerMove.h" #include "player/states/PlayerJump.h" #include "player/states/PlayerFall.h" #include "coin/CoinNotCollected.h" #include "coin/CoinCollected.h" #include "coin/CoinCounter.h" #include "goal/GoalReached.h" #include "goal/GoalNotReached.h" #include "gui/game_over/GameOverScreen.h" #include "gui/game_won/GameWonScreen.h" /** * @brief This function connects the gdnative init function. * */ extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { godot::Godot::gdnative_init(o); } /** * @brief This function connects the gdnative terminate function. * */ extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { // This next line is a workaround to fix bug: // https://github.com/godotengine/godot/issues/48295 godot::Godot::nativescript_terminate(godot::_RegisterState::nativescript_handle); godot::Godot::gdnative_terminate(o); } /** * @brief This function connects the init methods in the classes to godot's gdnative. * */ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) { godot::Godot::nativescript_init(handle); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); godot::register_class(); }