#include "coin/CoinCounter.h" #include "Event.h" #include void alai::CoinCounter::_register_methods() { godot::register_method("_on_coin_collected", &CoinCounter::_on_coin_collected); godot::register_method("_ready", &CoinCounter::_ready); } alai::CoinCounter::CoinCounter() { } alai::CoinCounter::~CoinCounter() { } void alai::CoinCounter::_init() { coins = 0; } void alai::CoinCounter::_ready() { set_text("00"); auto event = get_node("/root/Event"); event->connect("coin_collected", this, "_on_coin_collected"); } void alai::CoinCounter::_on_coin_collected(int amount) { coins = coins + amount; if (coins >= 100) { auto extra = coins - 100; coins = extra; } godot::String coin_string = godot::String(); if (coins <= 9) { coin_string = "0" + godot::String::num(coins); } else{ coin_string = godot::String::num(coins); } set_text(coin_string); }