#include "Event.h" void alai::Event::_register_methods() { godot::register_signal("game_started"); godot::register_signal("monitor_loaded"); godot::register_signal("level_loaded"); godot::register_signal("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2); godot::register_signal("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2); godot::register_signal("object_removed", "name", GODOT_VARIANT_TYPE_STRING); godot::register_signal("coin_collected", "amount", GODOT_VARIANT_TYPE_INT); godot::register_signal("player_died"); godot::register_signal("player_won"); godot::register_signal("player_touched", "damage", GODOT_VARIANT_TYPE_INT); } alai::Event::Event() { } alai::Event::~Event() { } void alai::Event::_init() { }