[gd_scene load_steps=12 format=2] [ext_resource path="res://CameraLimit.gdns" type="Script" id=1] [ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://levels/PrototypeEnemies.tmx" type="PackedScene" id=3] [ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4] [ext_resource path="res://characters/enemies/gravevine/Gravevine.tscn" type="PackedScene" id=5] [ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=6] [ext_resource path="res://characters/enemies/super_shelly/SuperShelly.tscn" type="PackedScene" id=7] [ext_resource path="res://characters/enemies/spikeball/Spikeball.tscn" type="PackedScene" id=8] [ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=9] [ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=10] [ext_resource path="res://characters/enemies/blightwing/Blightwing.tscn" type="PackedScene" id=11] [node name="PrototypeEnemies" type="Node"] [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 156, 438 ) collision/safe_margin = 0.12 [node name="Camera2D" type="Camera2D" parent="Player"] current = true limit_left = 0 limit_top = 0 limit_right = 512 limit_bottom = 288 drag_margin_h_enabled = true drag_margin_v_enabled = true __meta__ = { "_edit_bone_": true } [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"] rect = Rect2( 0, 0, 24, 24 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.2, 0.1 ) motion_offset = Vector2( 0, -288 ) motion_mirroring = Vector2( 528, 0 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] texture = ExtResource( 4 ) centered = false [node name="Map" type="Node" parent="."] [node name="PrototypeEnemies" parent="Map" instance=ExtResource( 3 )] script = ExtResource( 1 ) [node name="Enemies" type="Node" parent="."] unique_name_in_owner = true [node name="Spikeball" parent="Enemies" instance=ExtResource( 8 )] position = Vector2( 106, 547 ) [node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )] position = Vector2( 488, 400 ) follow_path = true [node name="Path" type="Node2D" parent="Enemies/Blightwing"] [node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"] position = Vector2( 0, 96 ) [node name="Node2D2" type="Node2D" parent="Enemies/Blightwing/Path"] position = Vector2( -128, 96 ) [node name="Node2D3" type="Node2D" parent="Enemies/Blightwing/Path"] position = Vector2( -128, 0 ) [node name="Blockface" parent="Enemies" instance=ExtResource( 10 )] position = Vector2( 206, 404 ) [node name="Dreadtooth" parent="Enemies" instance=ExtResource( 6 )] position = Vector2( 316, 379 ) [node name="Dreadtooth2" parent="Enemies" instance=ExtResource( 6 )] position = Vector2( 350, 263 ) direction = 1 detect_edges = false [node name="Gravevine" parent="Enemies" instance=ExtResource( 5 )] position = Vector2( 250, 550 ) [node name="Shelly" parent="Enemies" instance=ExtResource( 9 )] position = Vector2( 247, 439 ) [node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )] position = Vector2( 62, 546 )