#ifndef JUEGO_COIN_COINNOTCOLLECTED #define JUEGO_COIN_COINNOTCOLLECTED #include "state_machine/State.h" #include #include #include namespace godot { /** * @brief This class controls what happens when the Coin is in the not collected state. * */ class CoinNotCollected : public State { GODOT_CLASS(CoinNotCollected, State) private: /** * @brief The animated sprite of the Coin. * */ AnimatedSprite *animated_sprite; public: /** * @brief This method registers classes with Godot. * * @details This method registers methods, properties, and signals with the Godot engine. */ static void _register_methods(); /** * @brief Construct a new CoinNotCollected object. * */ CoinNotCollected(); /** * @brief Destroy the CoinNotCollected object. * */ ~CoinNotCollected(); /** * @brief Initialize the class from Godot. * * @details This method is called just once when the Godot engine connects to the instance of the class. */ void _init(); /** * @brief Called when the not collected state of the coin is entered. * */ void _state_enter(); /** * @brief Called when the not collected state of the coin is exited. * */ void _state_exit(); /** * @brief The physics processed every delta time. * * @param[in] delta The time since the method was last run. */ void _physics_process(float delta); }; } #endif