#ifndef ALAI_GAME_WON_GAME_WON_SCREEN_H #define ALAI_GAME_WON_GAME_WON_SCREEN_H #include #include namespace alai { /** * @brief This class controls what happens when the game is won. * */ class GameWonScreen : public godot::CanvasLayer { GODOT_CLASS(GameWonScreen, godot::CanvasLayer) public: /** * @brief This method registers classes with Godot. * * @details This method registers methods, properties, and signals with the Godot engine. */ static void _register_methods(); /** * @brief Construct a new GameWonScreen object. * */ GameWonScreen(); /** * @brief Destroy the GameWonScreen object. * */ ~GameWonScreen(); /** * @brief Initialize the class from Godot. * * @details This method is called just once when the Godot engine connects to the instance of the class. */ void _init(); void _ready(); void _on_player_won(); void _on_quit_button_pressed(); void connect_signal(); void _on_visibility_changed(); }; } // namespace alai #endif