#ifndef ALAI_GOAL_GOAL_REACHED_H #define ALAI_GOAL_GOAL_REACHED_H #include "state_machine/State.h" #include #include namespace alai { /** * @brief This class controls what happens when the goal flag is in the reached state. * */ class GoalReached : public alai::State { GODOT_CLASS(GoalReached, alai::State) private: /** * @brief The animated sprite of the Coin. * */ godot::AnimatedSprite *animated_sprite; public: /** * @brief This method registers classes with Godot. * * @details This method registers methods, properties, and signals with the Godot engine. */ static void _register_methods(); /** * @brief Construct a new GoalReached object. * */ GoalReached(); /** * @brief Destroy the GoalReached object. * */ ~GoalReached(); /** * @brief Initialize the class from Godot. * * @details This method is called just once when the Godot engine connects to the instance of the class. */ void _init(); /** * @brief Called when the collected state of the coin is entered. * */ void _state_enter(); /** * @brief Called when the collected state of the coin is exited. * */ void _state_exit(); /** * @brief Called when the animation of the collected coin has finished. * */ }; } // namespace alai #endif