#include #include "StateMachine.h" #include "State.h" #include "Walk.h" #include "Run.h" #include "Main.h" #include "Player.h" #include "PlayerIdle.h" using namespace godot; extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { Godot::gdnative_init(o); } extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { // This next line is a workaround to fix bug: // https://github.com/godotengine/godot/issues/48295 Godot::nativescript_terminate(_RegisterState::nativescript_handle); Godot::gdnative_terminate(o); } extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) { Godot::nativescript_init(handle); register_class(); register_class(); register_class(); register_class(); register_class
(); register_class(); register_class(); }