[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] [ext_resource path="res://characters/enemies/blightwing/Blightwing.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 144, 48, 24, 24 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 168, 48, 24, 24 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 192, 48, 24, 24 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 2 ) ], "loop": true, "name": "fly", "speed": 6.0 } ] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 4.5, 5 ) [node name="Blightwing" type="KinematicBody2D" groups=["enemy", "rideable"]] collision_layer = 8 collision_mask = 11 script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "fly" frame = 3 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 1.66894e-06, 1.5 ) rotation = 1.5708 shape = SubResource( 5 ) [node name="LeftWallChecker" type="RayCast2D" parent="."] rotation = 1.5708 enabled = true cast_to = Vector2( 0, 10 ) collision_mask = 11 [node name="RightWallChecker" type="RayCast2D" parent="."] rotation = -1.5708 enabled = true cast_to = Vector2( 0, 10 ) collision_mask = 11