#ifndef JUEGO_STATE_H #define JUEGO_STATE_H #include "StateMachine.h" #include #include namespace godot { class State : public StateMachine { GODOT_CLASS(State, Node) private: StateMachine *state_machine; public: Node *parent; static void _register_methods(); State(); ~State(); /** * @brief Initialize the class from Godot. * @details This method is called just once when the Godot engine connects to the instance of the class. */ virtual void _init(); virtual void _state_enter(const String state, const Array args = Array()); virtual void _state_exit(const String state, const Array args = Array()); virtual void set_parent(Node *parent) final; virtual Node *get_parent() final; virtual void set_state_machine(StateMachine *state_machine) final; virtual StateMachine *get_state_machine() final; }; } #endif