[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] [ext_resource path="res://characters/enemies/shelly/Shelly.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 48, 48, 24, 24 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 0, 48, 24, 24 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 24, 48, 24, 24 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 1 ) ], "loop": true, "name": "hide", "speed": 5.0 }, { "frames": [ SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "walk", "speed": 3.0 } ] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 7.5, 6.5 ) [node name="Shelly" type="KinematicBody2D" groups=["enemy", "squashable"]] collision_layer = 8 collision_mask = 11 script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "walk" playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 1, 5.5 ) shape = SubResource( 5 ) [node name="FloorChecker" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 0, 20 ) collision_mask = 10