[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] [ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 192, 24, 24, 24 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 144, 24, 24, 24 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 168, 24, 24, 24 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 1 ) ], "loop": true, "name": "hide", "speed": 5.0 }, { "frames": [ SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "walk", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 7.5, 6.5 ) [node name="Dreadtooth" type="KinematicBody2D" groups=["enemy"]] collision_layer = 8 collision_mask = 11 script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "walk" frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -0.5, 5.5 ) shape = SubResource( 5 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( 0, -7, 3, -4, 3, -1, -4, -1, -4, -4, -1, -7 ) [node name="FloorChecker" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 0, 20 ) collision_mask = 10