#!python import os import sys import glob opts = Variables([], ARGUMENTS) # Gets the standard flags CC, CCX, etc. env = DefaultEnvironment() if sys.platform.startswith('linux'): host_platform = 'linux' elif sys.platform == 'win32' or sys.platform == 'msys': host_platform = 'windows' else: raise ValueError( 'Could not detect platform automatically, please specify with ' 'platform=' ) # Define our options opts.Add(EnumVariable('target', "Compilation target", 'debug', ['debug', 'release'])) opts.Add(EnumVariable('platform', "Compilation platform", host_platform, ['windows', 'linux'])) opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no')) opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'gdnative/')) opts.Add(PathVariable('target_name', 'The library name.', 'libgdnative', PathVariable.PathAccept)) opts.Add(EnumVariable( 'bits', 'Target platform bits', '64', ['64'] )) # Local dependency paths, adapt them to your setup godot_headers_path = "godot-cpp/godot-headers/" cpp_bindings_path = "godot-cpp/" cpp_library = "libgodot-cpp" obelisk_bindings_path = "obelisk/" obelisk_library = "libobelisk" # Updates the environment with the option variables. opts.Update(env) # Process some arguments if env['use_llvm']: env['CC'] = 'clang' env['CXX'] = 'clang++' # For the reference: # - CCFLAGS are compilation flags shared between C and C++ # - CFLAGS are for C-specific compilation flags # - CXXFLAGS are for C++-specific compilation flags # - CPPFLAGS are for pre-processor flags # - CPPDEFINES are for pre-processor defines # - LINKFLAGS are for linking flags # Check our platform specifics if env['platform'] == 'linux': env['target_path'] += 'linux.' + env['bits'] + '/' cpp_library += '.linux' env.Append(CCFLAGS=['-fPIC']) env.Append(CXXFLAGS=['-std=c++17']) if env['target'] == 'debug': env.Append(CCFLAGS=['-g3', '-Og']) else: env.Append(CCFLAGS=['-g', '-O3']) env.Append(CPPDEFINES=['NDEBUG']) env.Append(CCFLAGS=['-m64']) env.Append(LINKFLAGS=['-m64']) env['target_name'] += '.so' elif env['platform'] == "windows": env['CC'] = 'x86_64-w64-mingw32-gcc' env['CXX'] = 'x86_64-w64-mingw32-g++' env['AR'] = "x86_64-w64-mingw32-ar" env['RANLIB'] = "x86_64-w64-mingw32-ranlib" env['LINK'] = "x86_64-w64-mingw32-g++" env['target_path'] += 'windows.' + env['bits'] + '/' cpp_library += '.windows' # This makes sure to keep the session environment variables on windows, # that way you can run scons in a vs 2017 prompt and it will find all the required tools env.Append(ENV=os.environ) env.Append(CXXFLAGS=['-std=c++17']) env.Append(LINKFLAGS=[ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++', ]) env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS']) #env.Append(CCFLAGS=['-W3', '-GR']) if env['target'] == 'debug': env.Append(CPPDEFINES=['_DEBUG']) #env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI']) env.Append(LINKFLAGS=['-DEBUG']) else: env.Append(CPPDEFINES=['NDEBUG']) #env.Append(CCFLAGS=['-O2', '-EHsc', '-MD']) env.Append(CCFLAGS=['-O2']) env['target_name'] += '.dll' if env['target'] == 'debug': cpp_library += '.debug' else: cpp_library += '.release' cpp_library += '.' + str(env['bits']) # make sure our binding library is properly includes env.Append(CPPPATH=['.', obelisk_bindings_path + 'include/', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/']) env.Append(LIBPATH=[cpp_bindings_path + 'bin/', obelisk_bindings_path + 'bin/']) env.Append(LIBS=[cpp_library, obelisk_library]) # tweak this if you want to use different folders, or more folders, to store your source code in. env.Append(CPPPATH=['src/']) sources = glob.glob('src/**/*.cpp', recursive=True) sources += glob.glob('src/**/*.c', recursive=True) library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources) Default(library) # Generates help for the -h scons option. Help(opts.GenerateHelpText(env))