feature/clang-format #54
220
.clang-format
Normal file
220
.clang-format
Normal file
@ -0,0 +1,220 @@
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---
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AccessModifierOffset: 0
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EmptyLineAfterAccessModifier: Never
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EmptyLineBeforeAccessModifier: Always
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IndentAccessModifiers: true
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||||
TabWidth: 4
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||||
UseTab: Never
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UseCRLF: false
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||||
Language: Cpp
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IndentWidth: 4
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||||
AlignAfterOpenBracket: DontAlign
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||||
AlignArrayOfStructures: Left
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||||
AlignConsecutiveAssignments: AcrossComments
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||||
AlignConsecutiveBitFields: AcrossComments
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||||
AlignConsecutiveDeclarations: None
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||||
AlignConsecutiveMacros: AcrossComments
|
||||
AlignEscapedNewlines: Left
|
||||
AlignOperands: AlignAfterOperator
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||||
AlignTrailingComments: true
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||||
AllowAllArgumentsOnNextLine: false
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||||
AllowAllConstructorInitializersOnNextLine: false
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||||
AllowAllParametersOfDeclarationOnNextLine: false
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||||
AllowShortBlocksOnASingleLine: Never
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||||
AllowShortCaseLabelsOnASingleLine: false
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||||
AllowShortEnumsOnASingleLine: false
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||||
AllowShortFunctionsOnASingleLine: None
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||||
AllowShortIfStatementsOnASingleLine: Never
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||||
AllowShortLambdasOnASingleLine: None
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||||
AllowShortLoopsOnASingleLine: false
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||||
AlwaysBreakAfterDefinitionReturnType: None
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||||
AlwaysBreakAfterReturnType: None
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||||
AlwaysBreakBeforeMultilineStrings: false
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||||
AlwaysBreakTemplateDeclarations: No
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||||
BinPackArguments: false
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BinPackParameters: false
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AttributeMacros:
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- __capability
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BitFieldColonSpacing: Both
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||||
BraceWrapping:
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||||
AfterCaseLabel: true
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AfterClass: true
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AfterControlStatement: Always
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AfterEnum: true
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AfterFunction: true
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AfterNamespace: true
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AfterObjCDeclaration: true
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AfterStruct: true
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AfterUnion: true
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AfterExternBlock: true
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BeforeCatch: true
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BeforeElse: true
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BeforeLambdaBody: true
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BeforeWhile: true
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IndentBraces: false
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SplitEmptyFunction: true
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SplitEmptyRecord: true
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SplitEmptyNamespace: true
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BreakBeforeBraces: Custom
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BreakAfterJavaFieldAnnotations: false
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BreakBeforeBinaryOperators: All
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BreakBeforeConceptDeclarations: false
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BreakBeforeTernaryOperators: true
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BreakConstructorInitializers: AfterColon
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BreakInheritanceList: AfterColon
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BreakStringLiterals: false
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ColumnLimit: 0
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CommentPragmas: "^ IWYU pragma:"
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CompactNamespaces: false
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
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ConstructorInitializerIndentWidth: 4
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ContinuationIndentWidth: 4
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Cpp11BracedListStyle: true
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DeriveLineEnding: true
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DerivePointerAlignment: true
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DisableFormat: false
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ExperimentalAutoDetectBinPacking: false
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FixNamespaceComments: true
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ForEachMacros:
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- foreach
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- Q_FOREACH
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- BOOST_FOREACH
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IfMacros:
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- KJ_IF_MAYBE
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IncludeBlocks: Regroup
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IncludeCategories:
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- Regex: ^<ext/.*\.h>
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Priority: 2
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CaseSensitive: false
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SortPriority: 0
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- Regex: ^<.*\.h>
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Priority: 1
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CaseSensitive: false
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SortPriority: 0
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- Regex: ^<.*
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Priority: 2
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CaseSensitive: false
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SortPriority: 0
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- Regex: .*
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Priority: 0
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CaseSensitive: false
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SortPriority: 0
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IncludeIsMainRegex: ([-_](test|unittest))?$
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IncludeIsMainSourceRegex: ""
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IndentCaseBlocks: true
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IndentCaseLabels: true
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IndentExternBlock: Indent
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IndentGotoLabels: false
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IndentPPDirectives: BeforeHash
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IndentRequires: true
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IndentWrappedFunctionNames: true
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InsertTrailingCommas: None
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JavaScriptQuotes: Double
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JavaScriptWrapImports: true
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KeepEmptyLinesAtTheStartOfBlocks: false
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LambdaBodyIndentation: OuterScope
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MacroBlockBegin: ""
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MacroBlockEnd: ""
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MaxEmptyLinesToKeep: 1
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NamespaceIndentation: All
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ObjCBinPackProtocolList: Never
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ObjCBlockIndentWidth: 4
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ObjCBreakBeforeNestedBlockParam: false
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ObjCSpaceAfterProperty: true
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ObjCSpaceBeforeProtocolList: true
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PPIndentWidth: 4
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PackConstructorInitializers: Never
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PenaltyBreakAssignment: 2
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PenaltyBreakBeforeFirstCallParameter: 1
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PenaltyBreakComment: 300
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PenaltyBreakFirstLessLess: 120
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PenaltyBreakOpenParenthesis: 0
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PenaltyBreakString: 1000
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PenaltyBreakTemplateDeclaration: 10
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PenaltyExcessCharacter: 1000000
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PenaltyIndentedWhitespace: 0
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PenaltyReturnTypeOnItsOwnLine: 200
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PointerAlignment: Left
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QualifierAlignment: Left
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RawStringFormats:
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- Language: Cpp
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BasedOnStyle: google
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Delimiters:
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- cc
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- CC
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- cpp
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- Cpp
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- CPP
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- c++
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- C++
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CanonicalDelimiter: ""
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- Language: TextProto
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EnclosingFunctions:
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- EqualsProto
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- EquivToProto
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- PARSE_PARTIAL_TEXT_PROTO
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- PARSE_TEST_PROTO
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- PARSE_TEXT_PROTO
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- ParseTextOrDie
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- ParseTextProtoOrDie
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- ParseTestProto
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- ParsePartialTestProto
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BasedOnStyle: google
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Delimiters:
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- pb
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- PB
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- proto
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- PROTO
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CanonicalDelimiter: pb
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ReferenceAlignment: Left
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ReflowComments: false
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RemoveBracesLLVM: false
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SeparateDefinitionBlocks: Always
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ShortNamespaceLines: 0
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SortIncludes: CaseSensitive
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SortJavaStaticImport: Before
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SortUsingDeclarations: true
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SpaceAfterCStyleCast: true
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SpaceAfterLogicalNot: false
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SpaceAfterTemplateKeyword: false
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SpaceAroundPointerQualifiers: Default
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SpaceBeforeAssignmentOperators: true
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SpaceBeforeCaseColon: true
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SpaceBeforeCpp11BracedList: true
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SpaceBeforeCtorInitializerColon: true
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SpaceBeforeInheritanceColon: true
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SpaceBeforeParens: Custom
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SpaceBeforeParensOptions:
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AfterControlStatements: true
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AfterForeachMacros: false
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AfterFunctionDeclarationName: false
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AfterFunctionDefinitionName: false
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AfterIfMacros: false
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AfterOverloadedOperator: true
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BeforeNonEmptyParentheses: false
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SpaceBeforeRangeBasedForLoopColon: true
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SpaceBeforeSquareBrackets: false
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SpaceInEmptyBlock: false
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SpaceInEmptyParentheses: false
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SpacesBeforeTrailingComments: 1
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SpacesInAngles: Never
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SpacesInCStyleCastParentheses: false
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SpacesInConditionalStatement: false
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SpacesInContainerLiterals: false
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SpacesInLineCommentPrefix:
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Minimum: 1
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Maximum: 1
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SpacesInParentheses: false
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SpacesInSquareBrackets: false
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Standard: Auto
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StatementAttributeLikeMacros:
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- Q_EMIT
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StatementMacros:
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- Q_UNUSED
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- QT_REQUIRE_VERSION
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WhitespaceSensitiveMacros:
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- STRINGIZE
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- PP_STRINGIZE
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- BOOST_PP_STRINGIZE
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- NS_SWIFT_NAME
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- CF_SWIFT_NAME
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@ -49,5 +49,5 @@ namespace alai
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*/
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void _ready();
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};
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}
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} // namespace alai
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#endif
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@ -12,7 +12,6 @@ void alai::Event::_register_methods()
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godot::register_signal<Event>("player_died");
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godot::register_signal<Event>("player_won");
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godot::register_signal<Event>("player_touched", "damage", GODOT_VARIANT_TYPE_INT);
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}
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alai::Event::Event()
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@ -15,6 +15,7 @@ namespace alai
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class Event : public godot::Node
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{
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GODOT_CLASS(Event, godot::Node)
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public:
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/**
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* @brief This method registers classes with Godot.
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@ -42,6 +43,6 @@ namespace alai
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*/
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void _init();
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};
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}
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} // namespace alai
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#endif
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@ -1,6 +1,5 @@
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#include "Main.h"
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#include "Event.h"
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#include "Main.h"
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#include <SceneTree.hpp>
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@ -66,8 +65,7 @@ void alai::Main::_ready()
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{
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_os->set_window_size(window_size);
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_os->set_window_position(
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_os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5
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);
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_os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5);
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}
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success = _project_settings->load_resource_pack("crt.pck");
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@ -1,7 +1,6 @@
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#ifndef ALAI_MAIN_H
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#define ALAI_MAIN_H
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#include <string>
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#include <Godot.hpp>
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#include <Input.hpp>
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#include <Node.hpp>
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@ -10,6 +9,7 @@
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#include <ProjectSettings.hpp>
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#include <Ref.hpp>
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#include <ResourceLoader.hpp>
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#include <string>
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/**
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* @brief This is the alai namespace for all the code included in the game.
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@ -227,6 +227,6 @@ namespace alai
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*/
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void load_level();
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};
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}
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} // namespace alai
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#endif
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@ -1,9 +1,8 @@
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#include "Event.h"
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#include "coin/CoinCollected.h"
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#include "Event.h"
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#include <AudioStreamPlayer.hpp>
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#include <AnimationPlayer.hpp>
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#include <AudioStreamPlayer.hpp>
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void alai::CoinCollected::_register_methods()
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{
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|
@ -68,6 +68,6 @@ namespace alai
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*/
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void _on_animation_finished(godot::String anim_name);
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};
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}
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} // namespace alai
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#endif
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@ -1,6 +1,5 @@
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#include "coin/CoinCounter.h"
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#include "Event.h"
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#include "coin/CoinCounter.h"
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#include <String.hpp>
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@ -43,7 +42,8 @@ void alai::CoinCounter::_on_coin_collected(int amount)
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{
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coin_string = "0" + godot::String::num(coins);
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}
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else{
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else
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{
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coin_string = godot::String::num(coins);
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}
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set_text(coin_string);
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|
@ -52,9 +52,8 @@ namespace alai
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void _on_CoinHUD_ready();
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void _on_coin_collected(int amount);
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void _ready();
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};
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}
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} // namespace alai
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#endif
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|
@ -69,6 +69,6 @@ namespace alai
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*/
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void _on_body_entered(Node *node);
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};
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}
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} // namespace alai
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#endif
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|
@ -69,6 +69,6 @@ namespace alai
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*/
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void _on_Goal_body_entered(Node *node);
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};
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}
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} // namespace alai
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#endif
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@ -1,6 +1,5 @@
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#include "goal/GoalReached.h"
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#include "Event.h"
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#include "goal/GoalReached.h"
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#include <Area2D.hpp>
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|
@ -67,6 +67,6 @@ namespace alai
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*
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*/
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};
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}
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} // namespace alai
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#endif
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@ -1,22 +1,22 @@
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#include <Godot.hpp>
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#include "Event.h"
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#include "state_machine/StateMachine.h"
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#include "state_machine/State.h"
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#include "Main.h"
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#include "CameraLimit.h"
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#include "player/Player.h"
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#include "player/states/PlayerIdle.h"
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#include "player/states/PlayerMove.h"
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#include "player/states/PlayerJump.h"
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#include "player/states/PlayerFall.h"
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#include "coin/CoinNotCollected.h"
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#include "Event.h"
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#include "Main.h"
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#include "coin/CoinCollected.h"
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#include "coin/CoinCounter.h"
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#include "goal/GoalReached.h"
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#include "coin/CoinNotCollected.h"
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#include "goal/GoalNotReached.h"
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#include "goal/GoalReached.h"
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#include "gui/game_over/GameOverScreen.h"
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#include "gui/game_won/GameWonScreen.h"
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#include "player/Player.h"
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#include "player/states/PlayerFall.h"
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#include "player/states/PlayerIdle.h"
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#include "player/states/PlayerJump.h"
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#include "player/states/PlayerMove.h"
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#include "state_machine/State.h"
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#include "state_machine/StateMachine.h"
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#include <Godot.hpp>
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/**
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* @brief This function connects the gdnative init function.
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@ -1,6 +1,5 @@
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#include "gui/game_over/GameOverScreen.h"
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#include "Event.h"
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#include "gui/game_over/GameOverScreen.h"
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#include <AudioStreamPlayer.hpp>
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#include <PackedScene.hpp>
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|
@ -5,7 +5,6 @@
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#include <Godot.hpp>
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#include <ResourceLoader.hpp>
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namespace alai
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{
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/**
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@ -57,6 +56,6 @@ namespace alai
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void connect_signal();
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void _on_visibility_changed();
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};
|
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}
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} // namespace alai
|
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#endif
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|
@ -1,6 +1,5 @@
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#include "gui/game_won/GameWonScreen.h"
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|
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#include "Event.h"
|
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#include "gui/game_won/GameWonScreen.h"
|
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|
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#include <AudioStreamPlayer.hpp>
|
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#include <SceneTree.hpp>
|
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|
@ -47,6 +47,6 @@ namespace alai
|
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void connect_signal();
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void _on_visibility_changed();
|
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};
|
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}
|
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} // namespace alai
|
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|
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#endif
|
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|
@ -1,6 +1,5 @@
|
||||
#include "player/Player.h"
|
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|
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#include "Event.h"
|
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#include "player/Player.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <Camera2D.hpp>
|
||||
@ -83,7 +82,8 @@ void alai::player::Player::_ready()
|
||||
}
|
||||
}
|
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|
||||
void alai::player::Player::_on_level_loaded() {
|
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void alai::player::Player::_on_level_loaded()
|
||||
{
|
||||
auto state = get_node("StateMachine")->get_child(0);
|
||||
if (state != nullptr)
|
||||
{
|
||||
@ -176,7 +176,8 @@ void alai::player::Player::_physics_process(float delta)
|
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position.x = godot::Math::clamp((float) position.x, (float) camera->get_limit(0), (float) camera->get_limit(2) - sprite_node->get_sprite_frames()->get_frame("idle", 0)->get_size().x);
|
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position.y = godot::Math::clamp((float) position.y, (float) camera->get_limit(1), (float) camera->get_limit(3) + sprite_node->get_sprite_frames()->get_frame("idle", 0)->get_size().y);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
WARN_PRINT("Could not clamp player based on sprite frame size!");
|
||||
position.x = godot::Math::clamp((float) position.x, (float) camera->get_limit(0), (float) camera->get_limit(2));
|
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position.y = godot::Math::clamp((float) position.y, (float) camera->get_limit(1), (float) camera->get_limit(3));
|
||||
@ -196,11 +197,13 @@ void alai::player::Player::_physics_process(float delta)
|
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{
|
||||
// The first time the notifier is checked always returns false in the first frame
|
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// So skip the check from the first frame
|
||||
if (notifier_initialized) {
|
||||
if (notifier_initialized)
|
||||
{
|
||||
auto event = get_node<alai::Event>("/root/Event");
|
||||
event->emit_signal("player_died");
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
notifier_initialized = true;
|
||||
}
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ namespace alai
|
||||
*/
|
||||
void _on_level_loaded();
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerFall.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerFall.h"
|
||||
|
||||
void alai::player::PlayerFall::_register_methods()
|
||||
{
|
||||
|
@ -78,7 +78,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerIdle.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerIdle.h"
|
||||
|
||||
void alai::player::PlayerIdle::_register_methods()
|
||||
{
|
||||
|
@ -77,7 +77,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerJump.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerJump.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
|
||||
|
@ -85,7 +85,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerMove.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerMove.h"
|
||||
|
||||
void alai::player::PlayerMove::_register_methods()
|
||||
{
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
#include "state_machine/State.h"
|
||||
|
||||
#include <AnimatedSprite.hpp>
|
||||
#include <Godot.hpp>
|
||||
#include <Input.hpp>
|
||||
#include <AnimatedSprite.hpp>
|
||||
|
||||
namespace alai
|
||||
{
|
||||
@ -77,7 +77,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -98,6 +98,6 @@ namespace alai
|
||||
*/
|
||||
virtual StateMachine *get_state_machine() final;
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "state_machine/StateMachine.h"
|
||||
|
||||
#include "state_machine/State.h"
|
||||
#include "state_machine/StateMachine.h"
|
||||
|
||||
void alai::StateMachine::_register_methods()
|
||||
{
|
||||
@ -83,7 +82,8 @@ void alai::StateMachine::setup()
|
||||
{
|
||||
this->call("_state_enter", get_current_state());
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!");
|
||||
}
|
||||
}
|
||||
|
@ -257,6 +257,6 @@ namespace alai
|
||||
return _call(method, godot::Array::make(args...));
|
||||
}
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user