develop #50
@ -7,7 +7,7 @@ void alai::Event::_register_methods()
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godot::register_signal<Event>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
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godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
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godot::register_signal<Event>("player_died");
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godot::register_signal<Event>("player_won");
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}
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alai::Event::Event()
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