develop #50
@ -1,8 +1,9 @@
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|||||||
[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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||||||
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||||||
[ext_resource path="res://Main.gdns" type="Script" id=1]
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[ext_resource path="res://Main.gdns" type="Script" id=1]
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||||||
[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2]
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[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2]
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||||||
[ext_resource path="res://GUI/GameOver.tscn" type="PackedScene" id=3]
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[ext_resource path="res://gui/GameOver.tscn" type="PackedScene" id=3]
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[ext_resource path="res://gui/GameWon.tscn" type="PackedScene" id=4]
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[node name="Main" type="Node"]
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[node name="Main" type="Node"]
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pause_mode = 2
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pause_mode = 2
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@ -14,3 +15,6 @@ pause_mode = 1
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[node name="GameOver" parent="." instance=ExtResource( 3 )]
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[node name="GameOver" parent="." instance=ExtResource( 3 )]
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visible = false
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visible = false
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[node name="GameWon" parent="." instance=ExtResource( 4 )]
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visible = false
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48
godot/gui/GameOver.tscn
Normal file
48
godot/gui/GameOver.tscn
Normal file
@ -0,0 +1,48 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://gui/GameOverScreen.gdns" type="Script" id=3]
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[sub_resource type="DynamicFont" id=1]
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size = 50
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=2]
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font_data = ExtResource( 2 )
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||||||
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[sub_resource type="StyleBoxFlat" id=3]
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bg_color = Color( 0.0705882, 0.917647, 0, 1 )
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[node name="GameOver" type="CanvasLayer"]
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script = ExtResource( 3 )
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[node name="Control" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="ColorRect" type="ColorRect" parent="Control"]
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margin_right = 512.0
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margin_bottom = 288.0
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rect_min_size = Vector2( 512, 288 )
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color = Color( 0, 0, 0, 1 )
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[node name="Label" type="Label" parent="Control"]
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margin_left = 66.0
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margin_top = 17.0
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margin_right = 456.0
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margin_bottom = 71.0
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custom_fonts/font = SubResource( 1 )
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text = "GAME OVER"
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align = 1
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[node name="RestartButton" type="Button" parent="Control"]
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margin_left = 194.0
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margin_top = 150.0
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margin_right = 338.0
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margin_bottom = 180.0
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custom_fonts/font = SubResource( 2 )
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custom_styles/hover = SubResource( 3 )
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text = "REINICIAR"
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[connection signal="pressed" from="Control/RestartButton" to="." method="_on_restart_button_pressed"]
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8
godot/gui/GameOverScreen.gdns
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8
godot/gui/GameOverScreen.gdns
Normal file
@ -0,0 +1,8 @@
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "GameOverScreen"
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class_name = "GameOverScreen"
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library = ExtResource( 1 )
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48
godot/gui/GameWon.tscn
Normal file
48
godot/gui/GameWon.tscn
Normal file
@ -0,0 +1,48 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://gui/GameWonScreen.gdns" type="Script" id=3]
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[sub_resource type="DynamicFont" id=1]
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size = 50
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=2]
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font_data = ExtResource( 2 )
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[sub_resource type="StyleBoxFlat" id=3]
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bg_color = Color( 0.0705882, 0.917647, 0, 1 )
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[node name="GameWon" type="CanvasLayer"]
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script = ExtResource( 3 )
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[node name="Control" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="ColorRect" type="ColorRect" parent="Control"]
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margin_right = 512.0
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margin_bottom = 288.0
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rect_min_size = Vector2( 512, 288 )
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color = Color( 0, 0, 0, 1 )
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[node name="Label" type="Label" parent="Control"]
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margin_left = 66.0
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margin_top = 17.0
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margin_right = 456.0
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margin_bottom = 71.0
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custom_fonts/font = SubResource( 1 )
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text = "GANASTE!"
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align = 1
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[node name="QuitButton" type="Button" parent="Control"]
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margin_left = 194.0
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margin_top = 150.0
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margin_right = 338.0
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margin_bottom = 180.0
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custom_fonts/font = SubResource( 2 )
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custom_styles/hover = SubResource( 3 )
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text = "SALIR"
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[connection signal="pressed" from="Control/QuitButton" to="." method="_on_quit_button_pressed"]
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8
godot/gui/GameWonScreen.gdns
Normal file
8
godot/gui/GameWonScreen.gdns
Normal file
@ -0,0 +1,8 @@
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "GameWonScreen"
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class_name = "GameWonScreen"
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library = ExtResource( 1 )
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@ -7,7 +7,7 @@
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void alai::CameraLimit::_register_methods()
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void alai::CameraLimit::_register_methods()
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{
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{
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register_method("_ready", &CameraLimit::_ready);
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godot::register_method("_ready", &CameraLimit::_ready);
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}
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}
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alai::CameraLimit::CameraLimit()
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alai::CameraLimit::CameraLimit()
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@ -7,7 +7,7 @@ void alai::Event::_register_methods()
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godot::register_signal<Event>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
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godot::register_signal<Event>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
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godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
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godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
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godot::register_signal<Event>("player_died");
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godot::register_signal<Event>("player_died");
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godot::register_signal<Event>("player_won");
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}
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}
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alai::Event::Event()
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alai::Event::Event()
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@ -6,9 +6,9 @@
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void alai::CoinCollected::_register_methods()
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void alai::CoinCollected::_register_methods()
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{
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{
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register_method("_state_enter", &CoinCollected::_state_enter);
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godot::register_method("_state_enter", &CoinCollected::_state_enter);
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register_method("_state_exit", &CoinCollected::_state_exit);
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godot::register_method("_state_exit", &CoinCollected::_state_exit);
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register_method("_on_animation_finished", &CoinCollected::_on_animation_finished);
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godot::register_method("_on_animation_finished", &CoinCollected::_on_animation_finished);
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}
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}
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alai::CoinCollected::CoinCollected()
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alai::CoinCollected::CoinCollected()
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@ -37,7 +37,6 @@ void alai::CoinCollected::_state_enter()
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void alai::CoinCollected::_state_exit()
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void alai::CoinCollected::_state_exit()
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{
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{
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}
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}
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void alai::CoinCollected::_on_animation_finished(godot::String anim_name)
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void alai::CoinCollected::_on_animation_finished(godot::String anim_name)
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@ -6,8 +6,8 @@
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void alai::CoinCounter::_register_methods()
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void alai::CoinCounter::_register_methods()
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{
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{
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register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
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godot::register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
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register_method("_ready", &CoinCounter::_ready);
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godot::register_method("_ready", &CoinCounter::_ready);
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}
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}
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alai::CoinCounter::CoinCounter()
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alai::CoinCounter::CoinCounter()
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@ -4,9 +4,9 @@
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void alai::CoinNotCollected::_register_methods()
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void alai::CoinNotCollected::_register_methods()
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{
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{
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register_method("_state_enter", &CoinNotCollected::_state_enter);
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godot::register_method("_state_enter", &CoinNotCollected::_state_enter);
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register_method("_state_exit", &CoinNotCollected::_state_exit);
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godot::register_method("_state_exit", &CoinNotCollected::_state_exit);
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register_method("_on_body_entered", &CoinNotCollected::_on_body_entered);
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godot::register_method("_on_body_entered", &CoinNotCollected::_on_body_entered);
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}
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}
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alai::CoinNotCollected::CoinNotCollected()
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alai::CoinNotCollected::CoinNotCollected()
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@ -4,9 +4,9 @@
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void alai::GoalNotReached::_register_methods()
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void alai::GoalNotReached::_register_methods()
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{
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{
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register_method("_state_enter", &GoalNotReached::_state_enter);
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godot::register_method("_state_enter", &GoalNotReached::_state_enter);
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register_method("_state_exit", &GoalNotReached::_state_exit);
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godot::register_method("_state_exit", &GoalNotReached::_state_exit);
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register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered);
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godot::register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered);
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}
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}
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alai::GoalNotReached::GoalNotReached()
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alai::GoalNotReached::GoalNotReached()
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@ -1,11 +1,13 @@
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#include "goal/GoalReached.h"
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#include "goal/GoalReached.h"
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#include "Event.h"
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#include <Area2D.hpp>
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#include <Area2D.hpp>
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void alai::GoalReached::_register_methods()
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void alai::GoalReached::_register_methods()
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{
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{
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register_method("_state_enter", &GoalReached::_state_enter);
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godot::register_method("_state_enter", &GoalReached::_state_enter);
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register_method("_state_exit", &GoalReached::_state_exit);
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godot::register_method("_state_exit", &GoalReached::_state_exit);
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}
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}
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alai::GoalReached::GoalReached()
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alai::GoalReached::GoalReached()
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@ -22,7 +24,8 @@ void alai::GoalReached::_init()
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void alai::GoalReached::_state_enter()
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void alai::GoalReached::_state_enter()
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{
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{
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godot::Godot::print("Flag touched");
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("player_won");
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}
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}
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void alai::GoalReached::_state_exit()
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void alai::GoalReached::_state_exit()
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@ -16,6 +16,7 @@
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#include "goal/GoalReached.h"
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#include "goal/GoalReached.h"
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#include "goal/GoalNotReached.h"
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#include "goal/GoalNotReached.h"
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#include "gui/game_over/GameOverScreen.h"
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#include "gui/game_over/GameOverScreen.h"
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#include "gui/game_won/GameWonScreen.h"
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/**
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/**
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* @brief This function connects the gdnative init function.
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* @brief This function connects the gdnative init function.
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@ -62,4 +63,5 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
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godot::register_class<alai::GoalReached>();
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godot::register_class<alai::GoalReached>();
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godot::register_class<alai::GoalNotReached>();
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godot::register_class<alai::GoalNotReached>();
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godot::register_class<alai::GameOverScreen>();
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godot::register_class<alai::GameOverScreen>();
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godot::register_class<alai::GameWonScreen>();
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}
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}
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@ -1,7 +1,6 @@
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#include "gui/game_over/GameOverScreen.h"
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#include "gui/game_over/GameOverScreen.h"
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#include "Event.h"
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#include "Event.h"
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#include <Node.hpp>
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#include <PackedScene.hpp>
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#include <PackedScene.hpp>
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#include <Ref.hpp>
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#include <Ref.hpp>
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#include <Resource.hpp>
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#include <Resource.hpp>
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@ -10,10 +9,10 @@
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void alai::GameOverScreen::_register_methods()
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void alai::GameOverScreen::_register_methods()
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{
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{
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register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
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godot::register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
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register_method("_ready", &GameOverScreen::_ready);
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godot::register_method("_ready", &GameOverScreen::_ready);
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register_method("connect_signal", &GameOverScreen::connect_signal);
|
godot::register_method("connect_signal", &GameOverScreen::connect_signal);
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register_method("_on_player_died", &GameOverScreen::_on_player_died);
|
godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
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||||||
}
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}
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||||||
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|
||||||
alai::GameOverScreen::GameOverScreen()
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alai::GameOverScreen::GameOverScreen()
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|
@ -1,5 +1,5 @@
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#ifndef ALAI_GAME_OVER_SCREEN_H
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#ifndef ALAI_GAME_OVER_GAME_OVER_SCREEN_H
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#define ALAI_GAME_OVER_SCREEN_H
|
#define ALAI_GAME_OVER_GAME_OVER_SCREEN_H
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||||||
|
|
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#include <CanvasLayer.hpp>
|
#include <CanvasLayer.hpp>
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||||||
#include <Godot.hpp>
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#include <Godot.hpp>
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|
65
src/gui/game_won/GameWonScreen.cpp
Normal file
65
src/gui/game_won/GameWonScreen.cpp
Normal file
@ -0,0 +1,65 @@
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|||||||
|
#include "gui/game_won/GameWonScreen.h"
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#include "Event.h"
|
||||||
|
|
||||||
|
#include <SceneTree.hpp>
|
||||||
|
#include <Viewport.hpp>
|
||||||
|
|
||||||
|
void alai::GameWonScreen::_register_methods()
|
||||||
|
{
|
||||||
|
godot::register_method("_ready", &GameWonScreen::_ready);
|
||||||
|
godot::register_method("connect_signal", &GameWonScreen::connect_signal);
|
||||||
|
godot::register_method("_on_player_won", &GameWonScreen::_on_player_won);
|
||||||
|
godot::register_method("_on_quit_button_pressed", &GameWonScreen::_on_quit_button_pressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
alai::GameWonScreen::GameWonScreen()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
alai::GameWonScreen::~GameWonScreen()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void alai::GameWonScreen::_init()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void alai::GameWonScreen::_ready()
|
||||||
|
{
|
||||||
|
connect_signal();
|
||||||
|
}
|
||||||
|
|
||||||
|
void alai::GameWonScreen::_on_quit_button_pressed()
|
||||||
|
{
|
||||||
|
get_tree()->quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void alai::GameWonScreen::_on_player_won()
|
||||||
|
{
|
||||||
|
auto event = get_node<alai::Event>("/root/Event");
|
||||||
|
event->disconnect("player_won", this, "_on_player_won");
|
||||||
|
set_visible(true);
|
||||||
|
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
|
||||||
|
if (level_node != nullptr)
|
||||||
|
{
|
||||||
|
auto child = level_node->get_child(0);
|
||||||
|
if (child != nullptr)
|
||||||
|
{
|
||||||
|
child->queue_free();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
WARN_PRINT("Child not found!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
WARN_PRINT("Node level not found!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void alai::GameWonScreen::connect_signal()
|
||||||
|
{
|
||||||
|
auto event = get_node<alai::Event>("/root/Event");
|
||||||
|
event->connect("player_won", this, "_on_player_won");
|
||||||
|
}
|
51
src/gui/game_won/GameWonScreen.h
Normal file
51
src/gui/game_won/GameWonScreen.h
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
#ifndef ALAI_GAME_WON_GAME_WON_SCREEN_H
|
||||||
|
#define ALAI_GAME_WON_GAME_WON_SCREEN_H
|
||||||
|
|
||||||
|
#include <CanvasLayer.hpp>
|
||||||
|
#include <Godot.hpp>
|
||||||
|
|
||||||
|
namespace alai
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* @brief This class controls what happens when the game is won.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
class GameWonScreen : public godot::CanvasLayer
|
||||||
|
{
|
||||||
|
GODOT_CLASS(GameWonScreen, godot::CanvasLayer)
|
||||||
|
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* @brief This method registers classes with Godot.
|
||||||
|
*
|
||||||
|
* @details This method registers methods, properties, and signals with the Godot engine.
|
||||||
|
*/
|
||||||
|
static void _register_methods();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Construct a new GameWonScreen object.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
GameWonScreen();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Destroy the GameWonScreen object.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
~GameWonScreen();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Initialize the class from Godot.
|
||||||
|
*
|
||||||
|
* @details This method is called just once when the Godot engine connects to the instance of the class.
|
||||||
|
*/
|
||||||
|
void _init();
|
||||||
|
|
||||||
|
void _ready();
|
||||||
|
void _on_player_won();
|
||||||
|
void _on_quit_button_pressed();
|
||||||
|
void connect_signal();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -4,9 +4,9 @@
|
|||||||
|
|
||||||
void alai::player::PlayerFall::_register_methods()
|
void alai::player::PlayerFall::_register_methods()
|
||||||
{
|
{
|
||||||
register_method("_state_enter", &PlayerFall::_state_enter);
|
godot::register_method("_state_enter", &PlayerFall::_state_enter);
|
||||||
register_method("_state_exit", &PlayerFall::_state_exit);
|
godot::register_method("_state_exit", &PlayerFall::_state_exit);
|
||||||
register_method("_physics_process", &PlayerFall::_physics_process);
|
godot::register_method("_physics_process", &PlayerFall::_physics_process);
|
||||||
}
|
}
|
||||||
|
|
||||||
alai::player::PlayerFall::PlayerFall()
|
alai::player::PlayerFall::PlayerFall()
|
||||||
|
@ -4,9 +4,9 @@
|
|||||||
|
|
||||||
void alai::player::PlayerIdle::_register_methods()
|
void alai::player::PlayerIdle::_register_methods()
|
||||||
{
|
{
|
||||||
register_method("_state_enter", &PlayerIdle::_state_enter);
|
godot::register_method("_state_enter", &PlayerIdle::_state_enter);
|
||||||
register_method("_state_exit", &PlayerIdle::_state_exit);
|
godot::register_method("_state_exit", &PlayerIdle::_state_exit);
|
||||||
register_method("_physics_process", &PlayerIdle::_physics_process);
|
godot::register_method("_physics_process", &PlayerIdle::_physics_process);
|
||||||
}
|
}
|
||||||
|
|
||||||
alai::player::PlayerIdle::PlayerIdle()
|
alai::player::PlayerIdle::PlayerIdle()
|
||||||
|
@ -6,9 +6,9 @@
|
|||||||
|
|
||||||
void alai::player::PlayerJump::_register_methods()
|
void alai::player::PlayerJump::_register_methods()
|
||||||
{
|
{
|
||||||
register_method("_state_enter", &PlayerJump::_state_enter);
|
godot::register_method("_state_enter", &PlayerJump::_state_enter);
|
||||||
register_method("_state_exit", &PlayerJump::_state_exit);
|
godot::register_method("_state_exit", &PlayerJump::_state_exit);
|
||||||
register_method("_physics_process", &PlayerJump::_physics_process);
|
godot::register_method("_physics_process", &PlayerJump::_physics_process);
|
||||||
}
|
}
|
||||||
|
|
||||||
alai::player::PlayerJump::PlayerJump()
|
alai::player::PlayerJump::PlayerJump()
|
||||||
|
@ -4,9 +4,9 @@
|
|||||||
|
|
||||||
void alai::player::PlayerMove::_register_methods()
|
void alai::player::PlayerMove::_register_methods()
|
||||||
{
|
{
|
||||||
register_method("_state_enter", &PlayerMove::_state_enter);
|
godot::register_method("_state_enter", &PlayerMove::_state_enter);
|
||||||
register_method("_state_exit", &PlayerMove::_state_exit);
|
godot::register_method("_state_exit", &PlayerMove::_state_exit);
|
||||||
register_method("_physics_process", &PlayerMove::_physics_process);
|
godot::register_method("_physics_process", &PlayerMove::_physics_process);
|
||||||
}
|
}
|
||||||
|
|
||||||
alai::player::PlayerMove::PlayerMove()
|
alai::player::PlayerMove::PlayerMove()
|
||||||
|
@ -2,11 +2,11 @@
|
|||||||
|
|
||||||
void alai::State::_register_methods()
|
void alai::State::_register_methods()
|
||||||
{
|
{
|
||||||
register_method("set_parent", &State::set_parent);
|
godot::register_method("set_parent", &State::set_parent);
|
||||||
register_method("get_parent", &State::get_parent);
|
godot::register_method("get_parent", &State::get_parent);
|
||||||
register_method("set_state_machine", &State::set_state_machine);
|
godot::register_method("set_state_machine", &State::set_state_machine);
|
||||||
register_method("_state_enter", &State::_state_enter);
|
godot::register_method("_state_enter", &State::_state_enter);
|
||||||
register_method("_state_exit", &State::_state_exit);
|
godot::register_method("_state_exit", &State::_state_exit);
|
||||||
}
|
}
|
||||||
|
|
||||||
alai::State::State()
|
alai::State::State()
|
||||||
|
Loading…
Reference in New Issue
Block a user